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The mathematics of D&D–Damage and HP
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<blockquote data-quote="Asisreo" data-source="post: 8220484" data-attributes="member: 7019027"><p>It buys us the ability to make more informed decisions about our game plan as players and DMs. Knowing how manipulating the dice, bonuses, and accuracy of our attacks can allow us to make better, more optimized decisions. </p><p></p><p>Even moreso as a DM since you can use this knowledge to discreetly buff or nerf your encounters, making them harder or easier depending on how you manipulate the averages and variances. </p><p></p><p>But also, players <strong>do</strong> have the ability to closely control how they can go about their damage, they are usually too concerned about DPR to get a good sense of how they can change their tactics. </p><p></p><p>For example, I'll use a previous character of mine: a Ranger with +2 STR and +3 DEX. She wielded a battleaxe or a shortsword with a shield. Now, typically DPR would say that it doesn't matter which weapon I use, but the dice actually tells us that any creature below 7 HP should be attacked with the shortsword and all other creatures should be attacked with the battleaxe (one-handed). </p><p></p><p>This can be very important, especially at lower levels where any attack can prevent a teammate kill. </p><p></p><p>Players can also get a good estimation on what their health is by the fact that the DM (is supposed to) describe a creature below half-health as having visible bruises and cuts. Its not completely accurate but it gives a nice picture.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8220484, member: 7019027"] It buys us the ability to make more informed decisions about our game plan as players and DMs. Knowing how manipulating the dice, bonuses, and accuracy of our attacks can allow us to make better, more optimized decisions. Even moreso as a DM since you can use this knowledge to discreetly buff or nerf your encounters, making them harder or easier depending on how you manipulate the averages and variances. But also, players [B]do[/B] have the ability to closely control how they can go about their damage, they are usually too concerned about DPR to get a good sense of how they can change their tactics. For example, I'll use a previous character of mine: a Ranger with +2 STR and +3 DEX. She wielded a battleaxe or a shortsword with a shield. Now, typically DPR would say that it doesn't matter which weapon I use, but the dice actually tells us that any creature below 7 HP should be attacked with the shortsword and all other creatures should be attacked with the battleaxe (one-handed). This can be very important, especially at lower levels where any attack can prevent a teammate kill. Players can also get a good estimation on what their health is by the fact that the DM (is supposed to) describe a creature below half-health as having visible bruises and cuts. Its not completely accurate but it gives a nice picture. [/QUOTE]
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The mathematics of D&D–Damage and HP
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