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General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
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<blockquote data-quote="Asisreo" data-source="post: 8221314" data-attributes="member: 7019027"><p>Actually, I only did the case with single-target fireball. I realized that multiple creatures in the blast radius is still just a single-target case for each individual creatures. Total damage doesn't matter as much as individually targetted damage so you can just translate what a fireball would be like for four creatures by observing the individual cases. </p><p></p><p></p><p>The damage knob for fireball was definitely cranked a bit but there's actually no real spell of similar level that can compare to it by pure damage anyways. Those charts are purposefully undertuned, assumingly because WoTC doesn't want a DM to accidentally homebrew a spell that's basically "fireball 2.0" and blame the devs for giving guidance that completely breaks the game. </p><p></p><p>But don't think I'm disagreeing with your overall point. Caster's AoE's can be somewhat dependable when dealing with lower-level mooks but single-target damage dealers usually come out on-top against singular targets. I believe that's for the best in terms of balance. </p><p></p><p>Casters usually shine in either exploiting weaknesses or supporting the group, which is my favorite things to do in a TTRPG as a caster anyways. </p><p></p><p></p><p>I feel agonizing blast gets focused on a bit too harshly considering it's costing a caster's cantrip, invocation slot, and action to use. A dedicated noncaster loses practically nothing going for AB equivalents and usually outdamages them anyways. </p><p></p><p>But it is still an incredibly powerful cantrip. Its just not a perfect spell.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8221314, member: 7019027"] Actually, I only did the case with single-target fireball. I realized that multiple creatures in the blast radius is still just a single-target case for each individual creatures. Total damage doesn't matter as much as individually targetted damage so you can just translate what a fireball would be like for four creatures by observing the individual cases. The damage knob for fireball was definitely cranked a bit but there's actually no real spell of similar level that can compare to it by pure damage anyways. Those charts are purposefully undertuned, assumingly because WoTC doesn't want a DM to accidentally homebrew a spell that's basically "fireball 2.0" and blame the devs for giving guidance that completely breaks the game. But don't think I'm disagreeing with your overall point. Caster's AoE's can be somewhat dependable when dealing with lower-level mooks but single-target damage dealers usually come out on-top against singular targets. I believe that's for the best in terms of balance. Casters usually shine in either exploiting weaknesses or supporting the group, which is my favorite things to do in a TTRPG as a caster anyways. I feel agonizing blast gets focused on a bit too harshly considering it's costing a caster's cantrip, invocation slot, and action to use. A dedicated noncaster loses practically nothing going for AB equivalents and usually outdamages them anyways. But it is still an incredibly powerful cantrip. Its just not a perfect spell. [/QUOTE]
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