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The mathematics of D&D–Damage and HP
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<blockquote data-quote="jgsugden" data-source="post: 8222331" data-attributes="member: 2629"><p>In this narrative, which I use for hp damage, you might decide that the arrow hits flesh in a non-critical way, or that it is a glancing blow leaving a bloody scratch. I tend to have the narrative of the blow match how many hps the monster or player has remaining. If a 300 hp raging barbarian takes 7 (reduced down to 3) hp damage from a bow, the arrow will bounce off his calloused skin. If a 7 hit point goblin takes that same 7 damage, the arrow would sink into their chest and drop them to the ground. A 20 hp fighter taking 7 damage from an arrow might have it rip through a shoulder muscle. Again, only dropping to zero hp will typically have a game impact.</p><p></p><p>I actually have a mechanic in my game that explains this supernatural toughness. About 3000 years ago a God was killed and their power was divided up amongst thousands and thousands of mortals. This power stays in mortal hands and finds a path to new mortals when one of these "God Touched" dies. Being God Touched allows you to heal quickly, advance in class levels at the state listed in the PHB/DMG, etc... Beings that are not God Touched may be able to master 5th level wizardry in 60 years of study (and Elves mastering 9th level magics over a thousand years). The Non-God Touched go down at 0 hp and die when their hps reach a negative number equal to (3 + their con save modifier). They lose 1 hp every round when down instead of making a death save.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8222331, member: 2629"] In this narrative, which I use for hp damage, you might decide that the arrow hits flesh in a non-critical way, or that it is a glancing blow leaving a bloody scratch. I tend to have the narrative of the blow match how many hps the monster or player has remaining. If a 300 hp raging barbarian takes 7 (reduced down to 3) hp damage from a bow, the arrow will bounce off his calloused skin. If a 7 hit point goblin takes that same 7 damage, the arrow would sink into their chest and drop them to the ground. A 20 hp fighter taking 7 damage from an arrow might have it rip through a shoulder muscle. Again, only dropping to zero hp will typically have a game impact. I actually have a mechanic in my game that explains this supernatural toughness. About 3000 years ago a God was killed and their power was divided up amongst thousands and thousands of mortals. This power stays in mortal hands and finds a path to new mortals when one of these "God Touched" dies. Being God Touched allows you to heal quickly, advance in class levels at the state listed in the PHB/DMG, etc... Beings that are not God Touched may be able to master 5th level wizardry in 60 years of study (and Elves mastering 9th level magics over a thousand years). The Non-God Touched go down at 0 hp and die when their hps reach a negative number equal to (3 + their con save modifier). They lose 1 hp every round when down instead of making a death save. [/QUOTE]
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The mathematics of D&D–Damage and HP
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