Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Grassy Gnoll" data-source="post: 8222361" data-attributes="member: 6788652"><p>Thanks all. It’s a bit tiresome at times isn’t it? Part of me wishes you could just run a Deadliest Warrior type algorithm (bearing in mind it looks mighty like an Excel sheet!) and then narrate the story of the battle. Obviously magic messes with that somewhat, and reduces agency esp for casters, but those long, long fights of attrition gets bit dull narrating nick here, shove there, ad nauseam. And players (and I’m one too) want to feel like they’re actually doing damage, damage, rather than tiring damage. </p><p>Especially because the language of DnD is roll to <strong>hit</strong> then roll damage; implication is every hit is a landed blow rather than a hit being a combo of many damaging or exhausting things. </p><p>Similarly with the roll to hit being against armour class - ‘did I beat their armour? If I did, I did some stabby/slashy/thumpy (or fiery/acidy/rotteny) damage’</p><p>I think narratively the idea of an opposed roll (player attack v monster defence) lends itself more easily, linguistically and therefore subconsciously and imaginatively, to being happy with an outcome of “You press your attack savagely, hammering the Death Knight’s armour with your sword, causing him to gasp and fall back”.</p><p>I dunno. I guess I just find it hard to narrate so many nicks and bruises compellingly so often. </p><p>sigh</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 8222361, member: 6788652"] Thanks all. It’s a bit tiresome at times isn’t it? Part of me wishes you could just run a Deadliest Warrior type algorithm (bearing in mind it looks mighty like an Excel sheet!) and then narrate the story of the battle. Obviously magic messes with that somewhat, and reduces agency esp for casters, but those long, long fights of attrition gets bit dull narrating nick here, shove there, ad nauseam. And players (and I’m one too) want to feel like they’re actually doing damage, damage, rather than tiring damage. Especially because the language of DnD is roll to [B]hit[/B] then roll damage; implication is every hit is a landed blow rather than a hit being a combo of many damaging or exhausting things. Similarly with the roll to hit being against armour class - ‘did I beat their armour? If I did, I did some stabby/slashy/thumpy (or fiery/acidy/rotteny) damage’ I think narratively the idea of an opposed roll (player attack v monster defence) lends itself more easily, linguistically and therefore subconsciously and imaginatively, to being happy with an outcome of “You press your attack savagely, hammering the Death Knight’s armour with your sword, causing him to gasp and fall back”. I dunno. I guess I just find it hard to narrate so many nicks and bruises compellingly so often. sigh [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
Top