Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Grassy Gnoll" data-source="post: 8222411" data-attributes="member: 6788652"><p>This is the rough framework I use if it’s any help or use</p><p><strong>Meat</strong></p><p>A character’s ‘meat’ hit points is always the same: starting HP (inc CON mod). The rest is skill, luck, etc. </p><ul> <li data-xf-list-type="ul">Any damage taken below that level is wound damage. </li> <li data-xf-list-type="ul">Any damage of that amount or more is described as a wound. </li> <li data-xf-list-type="ul">Thus, narratively, at L1 and even L2, most if not every hit taken will be narrated as a wound of some sort. As you might expect for a low level PC. </li> <li data-xf-list-type="ul">Their ‘ability’ to avoid such wounds increases with level advancement.</li> </ul><p><strong>At L1:</strong></p><p>L1 Fighter (Fred) assuming 14 Con = 12HP</p><p>L1 Sorcerer (Sue) assuming 12 Con = 7HP</p><p>Any hit they take is narrated as actual damage. L1 is scary!</p><p></p><p><strong>Beyond L1: </strong></p><p>Fred (28 max HP) and Sue (17 max HP) are now L3. Fighting a hobgoblin guard, Fred is hit four times in the course of the battle, and Sue just the once (the hobgoblin was focused on the hairy bastard with the big sword rather than the civilian-looking one).</p><ul> <li data-xf-list-type="ul">Hit 1 on Fred: 6 dmg (HP now 22) </li> <li data-xf-list-type="ul">Hit 2 on Fred: 5 dmg (HP now 17)</li> <li data-xf-list-type="ul">Hit 3 on Fred: 4 dmg (HP now 13)</li> <li data-xf-list-type="ul">Hit 4 on Fred: 2 dmg (HP now 11 - below his ‘meat’ of 12HP) </li> </ul><p>Hits 1-3 narrated as bruising, knocked breathless, etc. Hit 4 narrated as e.g., a (in this case, as it’s only 2HP, weak) cut to the forearm.</p><ul> <li data-xf-list-type="ul">Hit 1 on Sue, however: 7 dmg (HP now 10). </li> </ul><p>As this is her ‘meat’ amount, it might be narrated as a nasty gash to the shoulder. </p><p></p><p><strong>Adding more meat</strong></p><p>To reflect a more experienced PC’s ability to avoid getting those cuts etc as they gain levels, you can tinker a bit.</p><p>Eg </p><ul> <li data-xf-list-type="ul">If a PC takes a CON ASI, you might consider adding an extra amount to their ‘meat’ points - eg at L4, Sue chooses to boost her CON to 14, so her ‘meat’ increases from 7 to 8.</li> <li data-xf-list-type="ul">Every time a PC reaches a Prof bonus watershed, add 1 to their ‘meat’ points</li> <li data-xf-list-type="ul">This does, conversely, mean that high level PCs will suffer wounds at a higher level of remaining HP than a low level character. </li> <li data-xf-list-type="ul">Eg Sue at L2 is wounded when she’s reduced to 7 HP; at L4 having taken the above ASI, she’s wounded ‘earlier’ at 8 HP. </li> </ul><p></p><p><strong>NPCs and Monsters</strong></p><p>Same as above really but base on Hit Dice.</p><ul> <li data-xf-list-type="ul">‘Meat’: max HD die + CON bonus + CR if 1+</li> </ul><p>Eg</p><p><strong>Tarrasque</strong> HP 676 (33d20+330), CON bonus of +10</p><p>CR 30</p><p>‘Meat’ HP therefore (20+10+30) = 60 HP</p><p>Wound narrated when takes 60+dmg in 1 attack or reduced to 60HP or fewer (roughly 1/11 max HP).</p><p></p><p><strong>Young green dragon</strong> HP 136 (16d10+48), CON +3</p><p>CR 8</p><p>‘Meat’ HP therefore (10+3+8)= 21 HP</p><p>Wound narrated when takes 21+dmg in 1 attack or reduced to 21HP or fewer (roughly 1/7 max HP).</p><p></p><p><strong>Bulette</strong> HP 95 (9d10+45) with Con bonus of +5</p><p>CR 5</p><p>‘Meat’ HP therefore (10+5+5) = 20 HP</p><p>Wound narrated when takes 20+dmg in 1 attack or reduced to 20HP or fewer (roughly 1/5 max HP).</p><p></p><p><strong>Manticore</strong> HP 68 (8d10+24), CON bonus of +3</p><p>CR 3</p><p>‘Meat’ HP therefore (10+3+3) = 16 HP</p><p>Wound narrated when takes 16+dmg in 1 attack or reduced to 16HP or fewer (roughly 1/4 max HP).</p><p></p><p><strong>Owlbear</strong> HP 59 (7d10+21), CON bonus of +3 </p><p>CR 3</p><p>‘Meat’ HP therefore (10+3+3) = 16 HP</p><p>Wound narrated when takes 16+dmg in 1 attack or reduced to 16HP or fewer (just under 1/4 max HP).</p><p></p><p><strong>Bugbear</strong> HP 27 (5d8+5) with Con bonus of +1</p><p>CR 1</p><p>‘Meat’ HP therefore (8+1+1) = 10 HP</p><p>Wound narrated when takes 10+dmg in 1 attack or reduced to 10HP or fewer (roughly 1/3 max HP).</p><p></p><p><strong>Orc</strong> HP 15 (2d8+6), CON bonus of +3</p><p>CR 1/2</p><p>‘Meat’ HP therefore (8+3+0) = 11 HP</p><p>Wound narrated when takes 11+dmg in 1 attack or reduced to 11HP or fewer (roughly 2/3 max HP).</p><p></p><p><strong>Goblin</strong> HP 7 (2d6), CON bonus +0</p><p>CR 1/4</p><p>‘Meat’ HP therefore (6+0+0)= 6 HP</p><p>Wound narrated when takes 6+dmg in 1 attack or reduced to 6HP or fewer (basically any damage taken).</p><p></p><p>No, not very scientific but as a rule of thumb it works for me.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 8222411, member: 6788652"] This is the rough framework I use if it’s any help or use [B]Meat[/B] A character’s ‘meat’ hit points is always the same: starting HP (inc CON mod). The rest is skill, luck, etc. [LIST] [*]Any damage taken below that level is wound damage. [*]Any damage of that amount or more is described as a wound. [*]Thus, narratively, at L1 and even L2, most if not every hit taken will be narrated as a wound of some sort. As you might expect for a low level PC. [*]Their ‘ability’ to avoid such wounds increases with level advancement. [/LIST] [B]At L1:[/B] L1 Fighter (Fred) assuming 14 Con = 12HP L1 Sorcerer (Sue) assuming 12 Con = 7HP Any hit they take is narrated as actual damage. L1 is scary! [B]Beyond L1: [/B] Fred (28 max HP) and Sue (17 max HP) are now L3. Fighting a hobgoblin guard, Fred is hit four times in the course of the battle, and Sue just the once (the hobgoblin was focused on the hairy bastard with the big sword rather than the civilian-looking one). [LIST] [*]Hit 1 on Fred: 6 dmg (HP now 22) [*]Hit 2 on Fred: 5 dmg (HP now 17) [*]Hit 3 on Fred: 4 dmg (HP now 13) [*]Hit 4 on Fred: 2 dmg (HP now 11 - below his ‘meat’ of 12HP) [/LIST] Hits 1-3 narrated as bruising, knocked breathless, etc. Hit 4 narrated as e.g., a (in this case, as it’s only 2HP, weak) cut to the forearm. [LIST] [*]Hit 1 on Sue, however: 7 dmg (HP now 10). [/LIST] As this is her ‘meat’ amount, it might be narrated as a nasty gash to the shoulder. [B]Adding more meat[/B] To reflect a more experienced PC’s ability to avoid getting those cuts etc as they gain levels, you can tinker a bit. Eg [LIST] [*]If a PC takes a CON ASI, you might consider adding an extra amount to their ‘meat’ points - eg at L4, Sue chooses to boost her CON to 14, so her ‘meat’ increases from 7 to 8. [*]Every time a PC reaches a Prof bonus watershed, add 1 to their ‘meat’ points [*]This does, conversely, mean that high level PCs will suffer wounds at a higher level of remaining HP than a low level character. [*]Eg Sue at L2 is wounded when she’s reduced to 7 HP; at L4 having taken the above ASI, she’s wounded ‘earlier’ at 8 HP. [/LIST] [B]NPCs and Monsters[/B] Same as above really but base on Hit Dice. [LIST] [*]‘Meat’: max HD die + CON bonus + CR if 1+ [/LIST] Eg [B]Tarrasque[/B] HP 676 (33d20+330), CON bonus of +10 CR 30 ‘Meat’ HP therefore (20+10+30) = 60 HP Wound narrated when takes 60+dmg in 1 attack or reduced to 60HP or fewer (roughly 1/11 max HP). [B]Young green dragon[/B] HP 136 (16d10+48), CON +3 CR 8 ‘Meat’ HP therefore (10+3+8)= 21 HP Wound narrated when takes 21+dmg in 1 attack or reduced to 21HP or fewer (roughly 1/7 max HP). [B]Bulette[/B] HP 95 (9d10+45) with Con bonus of +5 CR 5 ‘Meat’ HP therefore (10+5+5) = 20 HP Wound narrated when takes 20+dmg in 1 attack or reduced to 20HP or fewer (roughly 1/5 max HP). [B]Manticore[/B] HP 68 (8d10+24), CON bonus of +3 CR 3 ‘Meat’ HP therefore (10+3+3) = 16 HP Wound narrated when takes 16+dmg in 1 attack or reduced to 16HP or fewer (roughly 1/4 max HP). [B]Owlbear[/B] HP 59 (7d10+21), CON bonus of +3 CR 3 ‘Meat’ HP therefore (10+3+3) = 16 HP Wound narrated when takes 16+dmg in 1 attack or reduced to 16HP or fewer (just under 1/4 max HP). [B]Bugbear[/B] HP 27 (5d8+5) with Con bonus of +1 CR 1 ‘Meat’ HP therefore (8+1+1) = 10 HP Wound narrated when takes 10+dmg in 1 attack or reduced to 10HP or fewer (roughly 1/3 max HP). [B]Orc[/B] HP 15 (2d8+6), CON bonus of +3 CR 1/2 ‘Meat’ HP therefore (8+3+0) = 11 HP Wound narrated when takes 11+dmg in 1 attack or reduced to 11HP or fewer (roughly 2/3 max HP). [B]Goblin[/B] HP 7 (2d6), CON bonus +0 CR 1/4 ‘Meat’ HP therefore (6+0+0)= 6 HP Wound narrated when takes 6+dmg in 1 attack or reduced to 6HP or fewer (basically any damage taken). No, not very scientific but as a rule of thumb it works for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
Top