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General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
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<blockquote data-quote="fearsomepirate" data-source="post: 8227428" data-attributes="member: 7021420"><p>The thing is that in 5e, combats are so few rounds that the law of large numbers doesn't apply to them. Sure, over the <em>campaign</em>, you'll do total damage in keeping with your DPR. But in a single encounter? You've got 3 to 5 turns, tops. So if the Wizard casts Banishment and fails, or a Rogue misses his attacks in the first and second rounds, everything can go sideways <em>fast</em>.</p><p></p><p>I am mostly pretty happy with casters 5e, as LFQW is dead, and martials now own the single-target damage niche. However, it can be hard for players to really grasp this, as damage dice simply have the lowest cognitive load. When faced with choosing between throwing a wad of damage dice on the table or various status effects, most players will simply choose damage, whether it's Magic Missile over Protection From Evil at low level, or Disintegrate over Otto's Irresistible Dance at high level.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8227428, member: 7021420"] The thing is that in 5e, combats are so few rounds that the law of large numbers doesn't apply to them. Sure, over the [I]campaign[/I], you'll do total damage in keeping with your DPR. But in a single encounter? You've got 3 to 5 turns, tops. So if the Wizard casts Banishment and fails, or a Rogue misses his attacks in the first and second rounds, everything can go sideways [I]fast[/I]. I am mostly pretty happy with casters 5e, as LFQW is dead, and martials now own the single-target damage niche. However, it can be hard for players to really grasp this, as damage dice simply have the lowest cognitive load. When faced with choosing between throwing a wad of damage dice on the table or various status effects, most players will simply choose damage, whether it's Magic Missile over Protection From Evil at low level, or Disintegrate over Otto's Irresistible Dance at high level. [/QUOTE]
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