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General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
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<blockquote data-quote="pemerton" data-source="post: 8227517" data-attributes="member: 42582"><p>[USER=93670]@tetrasodium[/USER], in your charts where is the extra +5 damage coming from? Ie a longsword does 1d10 (weapon base) + 5 (stat) +n (magic) +5 (from what? critical? but why would the fighter be critting 100% of the time?)</p><p></p><p>I also had trouble following some of your formulas - eg in the 4 round column for 75% hit chance with two attacks, why does the damage step up by 32 (ie two round's worth) compared to the 3 round column? If this is Action Surge, why isn't it modelled in the 100% 1 attack column? From then on it seems that your columns step up in a +16, +32 pattern but why?</p><p></p><p>It seems to me that a fighter with +5 stat and +1 longsword with 95% chance to hit (best possible) does an average of 5.5 (base) +5 (stat) +1 (magic) + 5.5/19 (crit, which happens on a 20 ie 1 in 19 rolls) on a hit, = average of 11.8 (rounding up very slightly) on a hit = average of 11.2 per attack. What have I missed? - improved crit range will lift it a tiny bit; manoeuvre dice will lift it a noticeable bit; but I'm not seeing how you're lifting it to 16 per attack.</p><p></p><p>When you say your numbers show "how much leveled spells need to bring to the table" I think they ought to: if a wizard does the same damage as a fighter, or close to it, <em>before</em> those spells are brought to the table then the wizard will be obviously broken in their power, dominating in and out of combat!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8227517, member: 42582"] [USER=93670]@tetrasodium[/USER], in your charts where is the extra +5 damage coming from? Ie a longsword does 1d10 (weapon base) + 5 (stat) +n (magic) +5 (from what? critical? but why would the fighter be critting 100% of the time?) I also had trouble following some of your formulas - eg in the 4 round column for 75% hit chance with two attacks, why does the damage step up by 32 (ie two round's worth) compared to the 3 round column? If this is Action Surge, why isn't it modelled in the 100% 1 attack column? From then on it seems that your columns step up in a +16, +32 pattern but why? It seems to me that a fighter with +5 stat and +1 longsword with 95% chance to hit (best possible) does an average of 5.5 (base) +5 (stat) +1 (magic) + 5.5/19 (crit, which happens on a 20 ie 1 in 19 rolls) on a hit, = average of 11.8 (rounding up very slightly) on a hit = average of 11.2 per attack. What have I missed? - improved crit range will lift it a tiny bit; manoeuvre dice will lift it a noticeable bit; but I'm not seeing how you're lifting it to 16 per attack. When you say your numbers show "how much leveled spells need to bring to the table" I think they ought to: if a wizard does the same damage as a fighter, or close to it, [I]before[/I] those spells are brought to the table then the wizard will be obviously broken in their power, dominating in and out of combat! [/QUOTE]
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