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General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
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<blockquote data-quote="fearsomepirate" data-source="post: 8227835" data-attributes="member: 7021420"><p>I think it largely does. Most of the concentration spells do things like grant ongoing advantage, deny enemies their action, set up auto-crits, and that sort of thing. I don't think Web is underpowered just because the 3.5 spell is more powerful. It's a perfectly good 5e spell that combines action denial and strong debuffs.</p><p></p><p></p><p></p><p>I agree with this, but it's not an issue until high levels. I am considering taking this out for a spin as a house rule:</p><p></p><p>"If you are concentrating on a spell, you can concentrate on one other spell that is either at least twice the level of your current spell or no more than half its level. If you take damage, the same concentration check applies to both spells."</p><p></p><p></p><p></p><p>Let's be fair, most spells in every non-4e edition have been crap.</p><p></p><p></p><p></p><p>Spell resistance in 5e isn't the same as 3.5; so this is not an apples-to apples comparison. There are plenty of things a wizard can do if a monster has good saves. Cast a buff spell. Cast a spell that uses your spell attack instead of imposing a save. Summon minions. Use one of the no-save spells like Heat Metal, Cloud of Daggers, or Wall of Fire.</p><p></p><p></p><p></p><p>Action denial is extremely powerful in 5e. At the rate players tend to do damage, a round of not doing anything is around a quarter of the entire combat.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8227835, member: 7021420"] I think it largely does. Most of the concentration spells do things like grant ongoing advantage, deny enemies their action, set up auto-crits, and that sort of thing. I don't think Web is underpowered just because the 3.5 spell is more powerful. It's a perfectly good 5e spell that combines action denial and strong debuffs. I agree with this, but it's not an issue until high levels. I am considering taking this out for a spin as a house rule: "If you are concentrating on a spell, you can concentrate on one other spell that is either at least twice the level of your current spell or no more than half its level. If you take damage, the same concentration check applies to both spells." Let's be fair, most spells in every non-4e edition have been crap. Spell resistance in 5e isn't the same as 3.5; so this is not an apples-to apples comparison. There are plenty of things a wizard can do if a monster has good saves. Cast a buff spell. Cast a spell that uses your spell attack instead of imposing a save. Summon minions. Use one of the no-save spells like Heat Metal, Cloud of Daggers, or Wall of Fire. Action denial is extremely powerful in 5e. At the rate players tend to do damage, a round of not doing anything is around a quarter of the entire combat. [/QUOTE]
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