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General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
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<blockquote data-quote="fearsomepirate" data-source="post: 8228026" data-attributes="member: 7021420"><p>Mariliths have Truesight, so Greater Invisibility won't do much for you.</p><p></p><p></p><p>Some good choices for fighting high-level fiends (resist fire/ice/zap/mundane, Magical Resistance):</p><ol> <li data-xf-list-type="ol"><strong>Protection From Evil</strong>. Despite being a lowly first-level spell, it's really good against demons. Cast it on a warrior.</li> <li data-xf-list-type="ol"><strong>Enlarge/Reduce</strong>. Cast this on somebody with proficiency in Athletics so they can Shove the Marilith prone and Grapple it on their next turn.</li> <li data-xf-list-type="ol"><strong>Haste</strong>. Cast this on anyone with a -5/+10 feat, a paladin, or barbarian. Don't waste it on a Rogue or typical Fighter.</li> <li data-xf-list-type="ol"><strong>Bigby's Hand, upcast. </strong>The scaling on this almost seems like an oversight<strong>.</strong></li> <li data-xf-list-type="ol"><strong>Ray of Enfeeblement</strong>. Initially activates on a successful <em>attack</em>, not a failed <em>save</em>. Sure, the Marilith is highly likely to save out of it after her next turn, but you're at least 14th level, you can cast this all day if you want.</li> <li data-xf-list-type="ol"><strong>Wall of Light</strong>. Good if you can put this down in such a way that the Marilith can't attack the party without standing in it.</li> <li data-xf-list-type="ol"><strong>Polymorph to T-Rex</strong>. While the Marilith resists its damage, its bite automatically grapples & restrains on a hit.</li> <li data-xf-list-type="ol"><strong>Otto's Irresistible Dance</strong>. This takes an action to save out of.</li> <li data-xf-list-type="ol"><strong>Tenser's Transformation</strong>. If you get any time to prep, can be pretty dope.</li> <li data-xf-list-type="ol"><strong>Mordenkainen's Sword</strong>. I'm kidding, this spell is crap. Just wanted to see if you were paying attention!</li> </ol></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8228026, member: 7021420"] Mariliths have Truesight, so Greater Invisibility won't do much for you. Some good choices for fighting high-level fiends (resist fire/ice/zap/mundane, Magical Resistance): [LIST=1] [*][B]Protection From Evil[/B]. Despite being a lowly first-level spell, it's really good against demons. Cast it on a warrior. [*][B]Enlarge/Reduce[/B]. Cast this on somebody with proficiency in Athletics so they can Shove the Marilith prone and Grapple it on their next turn. [*][B]Haste[/B]. Cast this on anyone with a -5/+10 feat, a paladin, or barbarian. Don't waste it on a Rogue or typical Fighter. [*][B]Bigby's Hand, upcast. [/B]The scaling on this almost seems like an oversight[B].[/B] [*][B]Ray of Enfeeblement[/B]. Initially activates on a successful [I]attack[/I], not a failed [I]save[/I]. Sure, the Marilith is highly likely to save out of it after her next turn, but you're at least 14th level, you can cast this all day if you want. [*][B]Wall of Light[/B]. Good if you can put this down in such a way that the Marilith can't attack the party without standing in it. [*][B]Polymorph to T-Rex[/B]. While the Marilith resists its damage, its bite automatically grapples & restrains on a hit. [*][B]Otto's Irresistible Dance[/B]. This takes an action to save out of. [*][B]Tenser's Transformation[/B]. If you get any time to prep, can be pretty dope. [*][B]Mordenkainen's Sword[/B]. I'm kidding, this spell is crap. Just wanted to see if you were paying attention! [/LIST] [/QUOTE]
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