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General Tabletop Discussion
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The mathematics of D&D–Damage and HP
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<blockquote data-quote="fearsomepirate" data-source="post: 8228246" data-attributes="member: 7021420"><p>I did no such thing. You asked for a list of spells I would consider good, and I gave you a list. At no point did I say you should prepare or even learn all of them. Which spells you actually learn, prepare, and cast is contingent on a variety of factors in a real-world game that can neither be assumed away nor simplified.</p><p></p><p></p><p></p><p>The problem with WoW-style analysis is D&D isn't a pure DPS/HOT game. Affecting chance to hit and action economy are huge parts of the game. Action denial, giving allies advantage, and imposing disadvantage on enemies aren't things you can't be dismissive about, and you to this point have been entirely dismissive about them. If you're not incorporating them into your analysis, you're not providing useful math.</p><p></p><p></p><p></p><p>Ignoring crits, the greatsword has a higher chance to kill monsters with 39 hp or less within 3 hits; the greataxe fares better in the 40-51 range. If you have the Great Weapon fighting style, however, the crossover point is 46 hp.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8228246, member: 7021420"] I did no such thing. You asked for a list of spells I would consider good, and I gave you a list. At no point did I say you should prepare or even learn all of them. Which spells you actually learn, prepare, and cast is contingent on a variety of factors in a real-world game that can neither be assumed away nor simplified. The problem with WoW-style analysis is D&D isn't a pure DPS/HOT game. Affecting chance to hit and action economy are huge parts of the game. Action denial, giving allies advantage, and imposing disadvantage on enemies aren't things you can't be dismissive about, and you to this point have been entirely dismissive about them. If you're not incorporating them into your analysis, you're not providing useful math. Ignoring crits, the greatsword has a higher chance to kill monsters with 39 hp or less within 3 hits; the greataxe fares better in the 40-51 range. If you have the Great Weapon fighting style, however, the crossover point is 46 hp. [/QUOTE]
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