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General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
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<blockquote data-quote="pemerton" data-source="post: 8228248" data-attributes="member: 42582"><p>As I already posted, my experience in these matters is 4e D&D not 5e D&D. But what you say here is absolutely true for 4e.</p><p></p><p>The weakest damage dealer in the 4e game that I GMed was the invoker/wizard. He was probably the weakest combat character overall, too - he was also the party "skill monkey"/ritualist.</p><p></p><p>But at low levels (when he was mostly wizard) his effects like AoE daze (Colour Spray) or AoE hostile teleport (Twist of Space) and at high levels (where he's mostly invoker) his effects like AoE blindness (Glyph of Radiance) and AoE domination (Compel Action) were super strong. Even Thunderwave (AoE push) is pretty good.</p><p></p><p>At least in 4e, another relevant consideration in combat maths is <em>who takes the damage? </em>In our 4e game the fighter and paladin had enormous depth in both healing surges and the ability to trigger those surges during combat, and it wasn't necessarily their lack of hp/surges that would drive the rest cycle. I know that 5e uses different healing mechanics, but an important part of battlefield control isn't just action denial but also controlling who is exposed when to what sorts of attacks.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8228248, member: 42582"] As I already posted, my experience in these matters is 4e D&D not 5e D&D. But what you say here is absolutely true for 4e. The weakest damage dealer in the 4e game that I GMed was the invoker/wizard. He was probably the weakest combat character overall, too - he was also the party "skill monkey"/ritualist. But at low levels (when he was mostly wizard) his effects like AoE daze (Colour Spray) or AoE hostile teleport (Twist of Space) and at high levels (where he's mostly invoker) his effects like AoE blindness (Glyph of Radiance) and AoE domination (Compel Action) were super strong. Even Thunderwave (AoE push) is pretty good. At least in 4e, another relevant consideration in combat maths is [I]who takes the damage? [/I]In our 4e game the fighter and paladin had enormous depth in both healing surges and the ability to trigger those surges during combat, and it wasn't necessarily their lack of hp/surges that would drive the rest cycle. I know that 5e uses different healing mechanics, but an important part of battlefield control isn't just action denial but also controlling who is exposed when to what sorts of attacks. [/QUOTE]
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