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General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
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<blockquote data-quote="tetrasodium" data-source="post: 8228347" data-attributes="member: 93670"><p>That's a bit off. You said "<a href="https://www.enworld.org/threads/the-mathematics-of-d-d%E2%80%93damage-and-hp.678782/post-8227835" target="_blank">There are plenty of things a wizard can do if a monster has good saves</a>" and were asked to be specific. When you had it displayed how bad much of that specific list is you want to change your tune from "plenty of things " to something but not something that your willing to suggest or stand behind as a good option when a monster has good saves. That last condition is critical because there are a ton of monsters with energy resistance/immune along with good or great saves and/or magic resistance to give advantage on the saves.</p><p></p><p>The sort of purpose built quantum adventurer you are advocating for now is exactly the reason why having every card in the deck stacked against a allowing a caster hyperoptimized for any <em>specific</em> encounter encounter is such a problem for casters. The caster needs to be functional to a meaningful degree in a wide enough variety of encounters throughout the adventuring day or they need to be absurdly functional in a few. Taken as a whole the availability differences & impact of +N weapons vrs focus items, ac vrs saves, actual impact of resistant to nonmagical b/p/s vrs energy resist/immune, magic resist/legendary resist vrs almost every creature in 5e having easy to hit AC is a massive overcorrection from the old days of LFQW. The fact that many of those creature specific things combine so frequently while rarely if ever wind up set in a fashion that makes casters shine makes the problem worse.</p><p></p><p>D&d is indeed not a game of pure dps/hot, however the framing & sort of metrics used to rate the relative value of class A vrs class B in a raid group from games like WoW makes an excellent lens to view when a class misses the mark due to a combination of both class/spell design and creature/system design. The fact that a venn diagram of d&d players WoW players & MMO players is going to have significant overlap makes it even more relevant due to players already building the mental pathways to notice such things at a casual eyeball level during the course of a campaign without the need for detailed statistical analysis,</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8228347, member: 93670"] That's a bit off. You said "[URL='https://www.enworld.org/threads/the-mathematics-of-d-d%E2%80%93damage-and-hp.678782/post-8227835']There are plenty of things a wizard can do if a monster has good saves[/URL]" and were asked to be specific. When you had it displayed how bad much of that specific list is you want to change your tune from "plenty of things " to something but not something that your willing to suggest or stand behind as a good option when a monster has good saves. That last condition is critical because there are a ton of monsters with energy resistance/immune along with good or great saves and/or magic resistance to give advantage on the saves. The sort of purpose built quantum adventurer you are advocating for now is exactly the reason why having every card in the deck stacked against a allowing a caster hyperoptimized for any [I]specific[/I] encounter encounter is such a problem for casters. The caster needs to be functional to a meaningful degree in a wide enough variety of encounters throughout the adventuring day or they need to be absurdly functional in a few. Taken as a whole the availability differences & impact of +N weapons vrs focus items, ac vrs saves, actual impact of resistant to nonmagical b/p/s vrs energy resist/immune, magic resist/legendary resist vrs almost every creature in 5e having easy to hit AC is a massive overcorrection from the old days of LFQW. The fact that many of those creature specific things combine so frequently while rarely if ever wind up set in a fashion that makes casters shine makes the problem worse. D&d is indeed not a game of pure dps/hot, however the framing & sort of metrics used to rate the relative value of class A vrs class B in a raid group from games like WoW makes an excellent lens to view when a class misses the mark due to a combination of both class/spell design and creature/system design. The fact that a venn diagram of d&d players WoW players & MMO players is going to have significant overlap makes it even more relevant due to players already building the mental pathways to notice such things at a casual eyeball level during the course of a campaign without the need for detailed statistical analysis, [/QUOTE]
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