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General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
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<blockquote data-quote="fearsomepirate" data-source="post: 8228409" data-attributes="member: 7021420"><p>I don't think it's really an elaborate synergistic combination to notice by 14th level whether certain things work for your allies or not. If knocking somebody prone is a deal-breaker for your party because it relies heavily on ranged attacks, you probably noticed that some time in the last 12 months of play. If you don't have anyone in your party with a strong single attack, you probably noticed some time between 3rd level and 14th that Haste wasn't so hot. Etc.</p><p></p><p>On one hand, I say that, but, I've found that the majority of full casters have to be begged to cast something other than their Nth-level damage spell, regardless of how effective it may or may not be.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8228409, member: 7021420"] I don't think it's really an elaborate synergistic combination to notice by 14th level whether certain things work for your allies or not. If knocking somebody prone is a deal-breaker for your party because it relies heavily on ranged attacks, you probably noticed that some time in the last 12 months of play. If you don't have anyone in your party with a strong single attack, you probably noticed some time between 3rd level and 14th that Haste wasn't so hot. Etc. On one hand, I say that, but, I've found that the majority of full casters have to be begged to cast something other than their Nth-level damage spell, regardless of how effective it may or may not be. [/QUOTE]
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