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The mathematics of D&D–Damage and HP
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<blockquote data-quote="Ruin Explorer" data-source="post: 8228538" data-attributes="member: 18"><p>Define "well" though. I feel like what you're hinting at is more like "extremely well" or "optimally" rather than a mere "well".</p><p></p><p>Your example seems to show the precise opposite to what you're stating. One simple error from a Rogue is nerfing their damage into the floor for a round, for example. Just being slightly forgetful can completely ruin you.</p><p></p><p>Whereas with a caster, that's unlikely to happen. A caster probably doesn't forget to cast a spell. Further, positioning matters vastly less to casters. AoOs are much less likely to impact them, and so on. They have to worry about a lot less in most cases in a moment-to-moment sense.</p><p></p><p>So I think it's actually a lot more complicated than you're describing. IMHO, It's more like it's easier to be "okay" or "extremely good" as a martial, i.e. like 5/10 or 10/10 than it is with a caster, but with a caster it's a lot easier to be like 7/10 or 8/10.</p><p></p><p>On top of that it depends on the campaign heavily. You seem to be whiteroomassuming that it's 6-8 encounters/day 2 short rests perfection. If it's more like 1-3 encounters/day (which IRL, a lot of campaigns are), esp. with 1 or 0 short rests, then playing a caster becomes drastically easier, because you can pretty much spam actual levelled spells every single round. Which doesn't require much talent or effort. I suspect we would agree that being a 9/10 or 10/10 caster requires a ton of thinking/mental investment, moreso than a martial, but I think you're severely underestimating what is involved in playing a martial, especially as they often have to be more creative.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8228538, member: 18"] Define "well" though. I feel like what you're hinting at is more like "extremely well" or "optimally" rather than a mere "well". Your example seems to show the precise opposite to what you're stating. One simple error from a Rogue is nerfing their damage into the floor for a round, for example. Just being slightly forgetful can completely ruin you. Whereas with a caster, that's unlikely to happen. A caster probably doesn't forget to cast a spell. Further, positioning matters vastly less to casters. AoOs are much less likely to impact them, and so on. They have to worry about a lot less in most cases in a moment-to-moment sense. So I think it's actually a lot more complicated than you're describing. IMHO, It's more like it's easier to be "okay" or "extremely good" as a martial, i.e. like 5/10 or 10/10 than it is with a caster, but with a caster it's a lot easier to be like 7/10 or 8/10. On top of that it depends on the campaign heavily. You seem to be whiteroomassuming that it's 6-8 encounters/day 2 short rests perfection. If it's more like 1-3 encounters/day (which IRL, a lot of campaigns are), esp. with 1 or 0 short rests, then playing a caster becomes drastically easier, because you can pretty much spam actual levelled spells every single round. Which doesn't require much talent or effort. I suspect we would agree that being a 9/10 or 10/10 caster requires a ton of thinking/mental investment, moreso than a martial, but I think you're severely underestimating what is involved in playing a martial, especially as they often have to be more creative. [/QUOTE]
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