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General Tabletop Discussion
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The mathematics of D&D–Damage and HP
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<blockquote data-quote="tetrasodium" data-source="post: 8228575" data-attributes="member: 93670"><p>I think your 100% on the mark about why I panned haste. As a single target concentration spell that prevents the use of any other concentration spell it needs to seriously deliver when you run the math & as a GM I can't simply declare that concentration is gone for all spells or even a wide array of spells that don't deserve it with heavy duty theory crafting & consideration because there are probably spells that deserve concentration.</p><p></p><p>Wotc so consistently creates spells that pulls so many punches on top of concentration the resistance/immune divide magic/legendary resist & so on I didn't bother mathing things out & just took queues from the HC adventure design that has lots of awesome martial gear & rarely if at all even bothers with some casterific trinkets in my campaigns. After all, LFQW must be a serious risk if wotc is pulling out so many stops to thwart it preemptively..... </p><p></p><p>Then I ran a HC adventure for AL that if described for white room theory crafting would be laughed off as an unbelievably contrived situation that just wasn't a credible concern. Prior to DiA nobody would believe that a sane GM would devise a campaign where nearly every creature had a slew of energy resist/immune on top of magic & legendary resistance on generally lowish AC monsters & shower incredible martial focused gear with almost nothing to be found for casters. Then I played it & it was even worse than it looked from the GM side.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8228575, member: 93670"] I think your 100% on the mark about why I panned haste. As a single target concentration spell that prevents the use of any other concentration spell it needs to seriously deliver when you run the math & as a GM I can't simply declare that concentration is gone for all spells or even a wide array of spells that don't deserve it with heavy duty theory crafting & consideration because there are probably spells that deserve concentration. Wotc so consistently creates spells that pulls so many punches on top of concentration the resistance/immune divide magic/legendary resist & so on I didn't bother mathing things out & just took queues from the HC adventure design that has lots of awesome martial gear & rarely if at all even bothers with some casterific trinkets in my campaigns. After all, LFQW must be a serious risk if wotc is pulling out so many stops to thwart it preemptively..... Then I ran a HC adventure for AL that if described for white room theory crafting would be laughed off as an unbelievably contrived situation that just wasn't a credible concern. Prior to DiA nobody would believe that a sane GM would devise a campaign where nearly every creature had a slew of energy resist/immune on top of magic & legendary resistance on generally lowish AC monsters & shower incredible martial focused gear with almost nothing to be found for casters. Then I played it & it was even worse than it looked from the GM side. [/QUOTE]
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