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General Tabletop Discussion
*Dungeons & Dragons
The mathematics of Shield Mastery vs the -5/+10 feats
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<blockquote data-quote="FrogReaver" data-source="post: 7554100" data-attributes="member: 6795602"><p>(Ignoring Critical Hits)</p><p>The relative impact of advantage on an attacks accuracy weighted damage is simple to calculate. For example if you have a 60% chance to hit without advantage then your relative increase in damage will be 100%-60% = 40%. This same calculation works for any accuracy value.</p><p></p><p>I think most characters have somewhere around a 50%-70% (avg 65%) chance to hit on most attacks, so in general I'd estimate advantage increasing attack damage by 35%. </p><p></p><p>Shield Master only has a chance to knock an enemy prone. Assuming Shield Master having a 50% chance to knock an enemy prone that's an average of a 17.5% increase in damage. Assuming an 80% chance to knock an enemy prone that's an average of a 28% increase in damage. </p><p></p><p>Now sometimes you may have advantage anyways in which case shield master doesn't help any. Sometimes you might fight a foe too large to knock prone with shield master causing it not to help any. If I had to estimate a single number as my shield master average for increasing damage I'd lean toward the low end of the damage range listed above. Thus, I think 17.5% damage increase would be the best estimate you can get without looking at campaign specifics. </p><p></p><p>Now, that's going to be a potential 17.5% damage increase for all your melee allies. However, prone causes ranged allies to have a lower chance to hit. Thus, I'd lower that 17.5%. Assuming 3 of 5 party members use melee attacks I would estimate about a 10% increase in party damage from shield master. </p><p></p><p>So the answer to the question IMO is about 17.5% increase in your individual damage and about 10% increase in party damage. </p><p></p><p>GWM tends to increase individual damage a lot more. It doesn't lower ranged allies damage and if it even increases your DPR by 50% then it's party damage increase is also about 10%. </p><p></p><p>Personally I think it's easier to optimize GWM at that point and push it higher than a 50% individual damage increase which starts making it be much better than shield master. Also PAM works with GWM giving you the opportunity to have 2 damage feats as opposed to a single one.</p><p></p><p>IMO, shield master is not a bad feat but it requires a melee heavy party, ways to increase athletics and some luck on fighting enemies of the proper size category before it starts mechanically performing anywhere near GWM combos.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7554100, member: 6795602"] (Ignoring Critical Hits) The relative impact of advantage on an attacks accuracy weighted damage is simple to calculate. For example if you have a 60% chance to hit without advantage then your relative increase in damage will be 100%-60% = 40%. This same calculation works for any accuracy value. I think most characters have somewhere around a 50%-70% (avg 65%) chance to hit on most attacks, so in general I'd estimate advantage increasing attack damage by 35%. Shield Master only has a chance to knock an enemy prone. Assuming Shield Master having a 50% chance to knock an enemy prone that's an average of a 17.5% increase in damage. Assuming an 80% chance to knock an enemy prone that's an average of a 28% increase in damage. Now sometimes you may have advantage anyways in which case shield master doesn't help any. Sometimes you might fight a foe too large to knock prone with shield master causing it not to help any. If I had to estimate a single number as my shield master average for increasing damage I'd lean toward the low end of the damage range listed above. Thus, I think 17.5% damage increase would be the best estimate you can get without looking at campaign specifics. Now, that's going to be a potential 17.5% damage increase for all your melee allies. However, prone causes ranged allies to have a lower chance to hit. Thus, I'd lower that 17.5%. Assuming 3 of 5 party members use melee attacks I would estimate about a 10% increase in party damage from shield master. So the answer to the question IMO is about 17.5% increase in your individual damage and about 10% increase in party damage. GWM tends to increase individual damage a lot more. It doesn't lower ranged allies damage and if it even increases your DPR by 50% then it's party damage increase is also about 10%. Personally I think it's easier to optimize GWM at that point and push it higher than a 50% individual damage increase which starts making it be much better than shield master. Also PAM works with GWM giving you the opportunity to have 2 damage feats as opposed to a single one. IMO, shield master is not a bad feat but it requires a melee heavy party, ways to increase athletics and some luck on fighting enemies of the proper size category before it starts mechanically performing anywhere near GWM combos. [/QUOTE]
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The mathematics of Shield Mastery vs the -5/+10 feats
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