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<blockquote data-quote="Elder-Basilisk" data-source="post: 315675" data-attributes="member: 3146"><p>I've noticed a few things as the DM of a campaign which has made the transition to mid-levels. It may get different at high levels, but judging by the cost of the really nice items (stats +6, +6 and +8 effective weapons and armor, good cloaks of resistance, etc), I doubt that it will be that different.</p><p></p><p>1. PC's having wealth close to the recommended wealth by level doesn't necessarily mean that they have a lot of items. I had a 7th level fighter/wizard in my campaign who was fairly close to recommended wealth (actually, he was well over the DMG chart at several points in his career) with just a few items: a flaming burst longsword and a ring of protection +2. </p><p></p><p>When I created a 12th level PC for an in character thread and actually figured out his items, he had fewer than a dozen permanent magic items:</p><p>+4 fullplate</p><p>+2 Holy flaming Warhammer</p><p>+2 Amulet of Natural Armor</p><p>Ring of Protection From Evil</p><p>+3 Cloak of Resistance</p><p>Bag of holding</p><p>+1 heavy mace</p><p> he had a few potions, a wand of dispel magic, and a couple of things in addition to that but not too much more.</p><p></p><p>2. NPCs don't need permanent magic items. An NPC could spend 9000 gp on boots of speed or 700 gp on a potion of haste. Since he's only likely to live one encounter anyway, the potion is just as good as the boots and there's no danger of the PCs getting hold of it. Similarly, my NPC (villain) fighter/Necromancer doesn't need a really nifty magic weapon (although he has a fairly good one). If I don't want the PCs to get a magic weapon when they defeat him, he can just use a scroll of greater magic weapon before encountering the PCs.</p><p></p><p>Also, if the NPCs serve an evil villain, that villain can probably cast some spells on them himself before sending them out to ambush the party. That will give the NPCs a lot of the durability associated with magic items without actually giving them magic items that will end up in the players' hands.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 315675, member: 3146"] I've noticed a few things as the DM of a campaign which has made the transition to mid-levels. It may get different at high levels, but judging by the cost of the really nice items (stats +6, +6 and +8 effective weapons and armor, good cloaks of resistance, etc), I doubt that it will be that different. 1. PC's having wealth close to the recommended wealth by level doesn't necessarily mean that they have a lot of items. I had a 7th level fighter/wizard in my campaign who was fairly close to recommended wealth (actually, he was well over the DMG chart at several points in his career) with just a few items: a flaming burst longsword and a ring of protection +2. When I created a 12th level PC for an in character thread and actually figured out his items, he had fewer than a dozen permanent magic items: +4 fullplate +2 Holy flaming Warhammer +2 Amulet of Natural Armor Ring of Protection From Evil +3 Cloak of Resistance Bag of holding +1 heavy mace he had a few potions, a wand of dispel magic, and a couple of things in addition to that but not too much more. 2. NPCs don't need permanent magic items. An NPC could spend 9000 gp on boots of speed or 700 gp on a potion of haste. Since he's only likely to live one encounter anyway, the potion is just as good as the boots and there's no danger of the PCs getting hold of it. Similarly, my NPC (villain) fighter/Necromancer doesn't need a really nifty magic weapon (although he has a fairly good one). If I don't want the PCs to get a magic weapon when they defeat him, he can just use a scroll of greater magic weapon before encountering the PCs. Also, if the NPCs serve an evil villain, that villain can probably cast some spells on them himself before sending them out to ambush the party. That will give the NPCs a lot of the durability associated with magic items without actually giving them magic items that will end up in the players' hands. [/QUOTE]
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