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<blockquote data-quote="KarinsDad" data-source="post: 315762" data-attributes="member: 2011"><p>Actually, I was the one who mentioned 6 ambushes. And, it is not a matter of doing it over and over again, it is a matter of doing it once in a while and eventually, it ends up with a TPK. And, this is just one possible scenario.</p><p></p><p>The point is, either you spoon feed your players, or you play the villains like villains.</p><p></p><p>Evil cult. Has several near PC level spell casters. Do you just let the PCs wipe them out, or do you play them intelligently?</p><p></p><p>We typically have 1 to 3 combats per session. We used to play once a week (hope we can get back to that). With 2 combats per week on average, 45 weeks out of the year, that’s 90 combats. Are you saying that 6 ambushes out of 90 combats is somehow unfair? No, it is just a reasonable level based on villain capabilities. In fact, it might be considered by some to be on the low side.</p><p></p><p>Plus, sometimes that is with reoccurring villains. Shouldn't those villains learn from experience?</p><p></p><p>Basically, you will run into ambushes. Even without them, you will have bad dice days where most or all of the villains win initiative. You will even have multiple PCs missing saves that they normally would make. The difference is that the odds appear stacked against the PCs at high level from getting out alive. Sooner or later with instant death spells and paralysis spells and silence and blindness and a wide variety of other severely inhibiting spells combined with DCs appearing to increase faster (every other level for highest level spells) than saves, it would seem like it is just a matter of time until a TPK or a near TPK occurs based on the numbers. At low and mid levels, it appears more that it is just a matter of time until a few PCs die, but typically not the entire party. IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 315762, member: 2011"] Actually, I was the one who mentioned 6 ambushes. And, it is not a matter of doing it over and over again, it is a matter of doing it once in a while and eventually, it ends up with a TPK. And, this is just one possible scenario. The point is, either you spoon feed your players, or you play the villains like villains. Evil cult. Has several near PC level spell casters. Do you just let the PCs wipe them out, or do you play them intelligently? We typically have 1 to 3 combats per session. We used to play once a week (hope we can get back to that). With 2 combats per week on average, 45 weeks out of the year, that’s 90 combats. Are you saying that 6 ambushes out of 90 combats is somehow unfair? No, it is just a reasonable level based on villain capabilities. In fact, it might be considered by some to be on the low side. Plus, sometimes that is with reoccurring villains. Shouldn't those villains learn from experience? Basically, you will run into ambushes. Even without them, you will have bad dice days where most or all of the villains win initiative. You will even have multiple PCs missing saves that they normally would make. The difference is that the odds appear stacked against the PCs at high level from getting out alive. Sooner or later with instant death spells and paralysis spells and silence and blindness and a wide variety of other severely inhibiting spells combined with DCs appearing to increase faster (every other level for highest level spells) than saves, it would seem like it is just a matter of time until a TPK or a near TPK occurs based on the numbers. At low and mid levels, it appears more that it is just a matter of time until a few PCs die, but typically not the entire party. IMO. [/QUOTE]
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