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The Mathematics of Survivability
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<blockquote data-quote="hong" data-source="post: 316657" data-attributes="member: 537"><p>This strike me as a problem too.</p><p></p><p></p><p></p><p>I made up a feat that lets you convert mind-affecting spells and effects into physical damage, at 1d8 hp per spell level. You could do something similar for effects requiring Fort saves like disintegrate or FOD, but in the opposite direction: maybe instead of killing, it stuns you or knocks you out for 1 round per spell level. Maybe even temporary ability damage, if this seems too wimpy.</p><p></p><p>One problem I foresee with this is the party wizard complaining about having half their arsenal being crippled. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Other possibilities:</p><p></p><p>The spell lists for the shaman and wu jen in OA cut out a lot of the save-or-die spells. They don't go all the way, but it's a start.</p><p></p><p>In general, you could cut out all the instakill spells from spell lists, and to compensate, give spellcasters other benefits: feats or skill points, for example.</p><p></p><p>Give PCs more hit points. Say 3/4 max HD, or even max HD, so they can better handle things that simply dish out huge gobs of damage.</p><p></p><p>Give everyone a reroll 1/day like the cleric's Luck domain ability. You could make it into a feat if you want, and in fact there's a feat like this in the Rokugan book (Dancing with the Fortunes).</p><p></p><p>Play the monsters stupid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="hong, post: 316657, member: 537"] This strike me as a problem too. I made up a feat that lets you convert mind-affecting spells and effects into physical damage, at 1d8 hp per spell level. You could do something similar for effects requiring Fort saves like disintegrate or FOD, but in the opposite direction: maybe instead of killing, it stuns you or knocks you out for 1 round per spell level. Maybe even temporary ability damage, if this seems too wimpy. One problem I foresee with this is the party wizard complaining about having half their arsenal being crippled. :p Other possibilities: The spell lists for the shaman and wu jen in OA cut out a lot of the save-or-die spells. They don't go all the way, but it's a start. In general, you could cut out all the instakill spells from spell lists, and to compensate, give spellcasters other benefits: feats or skill points, for example. Give PCs more hit points. Say 3/4 max HD, or even max HD, so they can better handle things that simply dish out huge gobs of damage. Give everyone a reroll 1/day like the cleric's Luck domain ability. You could make it into a feat if you want, and in fact there's a feat like this in the Rokugan book (Dancing with the Fortunes). Play the monsters stupid. :) [/QUOTE]
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