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the Matrix (in the computer, not the movie)
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<blockquote data-quote="malladin" data-source="post: 1254281" data-attributes="member: 8230"><p>Okay, I'm going to give you a quick preview of our netrunning (scoperiding) systems for Etherscope. Whilsts there is possibly a big difference between the nature of the Scope and the Matrix, I think the rules we've developed should work for any 'total emersion' netrunning.</p><p></p><p>Yes, basically you do have a separate character for netrunning purposes, however the core of this character is based on your existing abilities. Physical ability scores and skills all have scope analogues which make up the base of your character, whereas the detail (such as equipment) is generated by 'programs'.</p><p></p><p>Here's the way we see the scope analogues working:</p><p></p><p><strong>Scope trait > Base character trait</strong></p><p>Strength > Intelligence</p><p>Dexterity > Wisdom</p><p>Constitution > Charisma</p><p>Base attack > Computer use skill ranks (-2)</p><p>Base defense > half ranks in Spot skill</p><p>For Save > half ranks in Bluff skill</p><p>Ref Save > half ranks in Sense Motive skill</p><p>Concentration skill > Diplomacy skill</p><p>Jump, Climb & swim skills > Craft (electronics) (well, actually Ethertech in our world, but electronics is the modern equivalent)</p><p></p><p>All 'mental' abilities remain the same as out of the scope.</p><p></p><p>The only thing that doesn't have a direct analogue is hit dice. This is basically a D6 for everyone, but scope specific advanced classes get increased hit dice class, and there is a feat that lets you get a d8 for any level yuou take in a non-scope class. You need Cha 13+ and 4 ranks in computer use and diplomacy to get it.</p><p></p><p>Cheerio,</p><p></p><p>Ben, Malladin's Gate Press</p><p><a href="http://www.malladinsgate.com" target="_blank">www.malladinsgate.com</a></p></blockquote><p></p>
[QUOTE="malladin, post: 1254281, member: 8230"] Okay, I'm going to give you a quick preview of our netrunning (scoperiding) systems for Etherscope. Whilsts there is possibly a big difference between the nature of the Scope and the Matrix, I think the rules we've developed should work for any 'total emersion' netrunning. Yes, basically you do have a separate character for netrunning purposes, however the core of this character is based on your existing abilities. Physical ability scores and skills all have scope analogues which make up the base of your character, whereas the detail (such as equipment) is generated by 'programs'. Here's the way we see the scope analogues working: [b]Scope trait > Base character trait[/b] Strength > Intelligence Dexterity > Wisdom Constitution > Charisma Base attack > Computer use skill ranks (-2) Base defense > half ranks in Spot skill For Save > half ranks in Bluff skill Ref Save > half ranks in Sense Motive skill Concentration skill > Diplomacy skill Jump, Climb & swim skills > Craft (electronics) (well, actually Ethertech in our world, but electronics is the modern equivalent) All 'mental' abilities remain the same as out of the scope. The only thing that doesn't have a direct analogue is hit dice. This is basically a D6 for everyone, but scope specific advanced classes get increased hit dice class, and there is a feat that lets you get a d8 for any level yuou take in a non-scope class. You need Cha 13+ and 4 ranks in computer use and diplomacy to get it. Cheerio, Ben, Malladin's Gate Press [URL=http://www.malladinsgate.com]www.malladinsgate.com[/URL] [/QUOTE]
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