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<blockquote data-quote="RangerWickett" data-source="post: 2713459" data-attributes="member: 63"><p>So why isn't there a Matrix RPG.</p><p></p><p>I've had a thought kicking in my head since I first saw The Matrix. Before Smith sits down to personally interrogate Morpheus, he takes his earpiece out, and when the agents show up to tell him what has happened, they look a bit mollified that he did that. Then later, only after Neo breaks Smith's glasses in the fight in the subway is he able to get close to beating him.</p><p></p><p>In the later movies we see an agent lose his necktie, too.</p><p></p><p>So, in a Matrix RPG, each piece of an agent's outfit gives it some sort of power.</p><p></p><p>Glasses - Prevents hacking (eyes are the window to the soul). Normally it's not useful if you're the only person fighting an agent, but if you have an ally trying to hack the agent, you've got to batter down this shield first.</p><p></p><p>Earpiece - Allows the summoning of other agents, tracking of noteworthy events, and possibly downloading programs for martial arts styles and such. All programs have personalities, so sometimes they want to act without being monitored, in which case they remove the earpiece.</p><p></p><p>Tie - Inhibits the powers of the agent somehow, figuratively 'tying him down.' Not quite sure what this does mechanically. Maybe without the tie the agent loses the ability to cheat the rules. With a tie, he can bend rules a bit (for things like those huge jumps and dodging bullets), but if he does it without a tie he degrades his program.</p><p></p><p>Suit - Physical defenses. From what we've seen, the suit is nigh impregnable, since the only things that ever got through it were a mini-gun and a train. You can, however, hurt their faces.</p><p></p><p>Shoes? Cufflinks? Socks? Undershirt? Who knows. Probably should just fall under 'suit.'</p><p></p><p>Gun - Just a gun. It seems like hardware can't break rules in the matrix. You can't, for instance, have infinite ammo, since if you could, you'd think the agents would have that, but Smith specifically runs out of ammo.</p><p></p><p> </p><p>Also note that you never see more than 3 agents at a time. Maybe there's a limit in the coding of the Matrix that prevents more than that. Otherwise, don't you think Smith would have called in the cavalry in the first movie, since he was dealing with Morpheus and the keys to Zion? Why would you use human SWAT team folks if you could just have unlimited agents?</p><p></p><p>Agent . . . angel . . . the similarity is close. How many archangels are there in classical Christian belief? If the Architect is God (or the Devil?), Neo is Jesus . . . ah, it's silly to try to draw too many parallels. But I do like the idea of software programming concepts manifesting physically in the world of the matrix, so that if I destroy, say, an agent's tie, I'm actually denying him some programming process.</p><p></p><p>Gun - It's just a gun.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2713459, member: 63"] So why isn't there a Matrix RPG. I've had a thought kicking in my head since I first saw The Matrix. Before Smith sits down to personally interrogate Morpheus, he takes his earpiece out, and when the agents show up to tell him what has happened, they look a bit mollified that he did that. Then later, only after Neo breaks Smith's glasses in the fight in the subway is he able to get close to beating him. In the later movies we see an agent lose his necktie, too. So, in a Matrix RPG, each piece of an agent's outfit gives it some sort of power. Glasses - Prevents hacking (eyes are the window to the soul). Normally it's not useful if you're the only person fighting an agent, but if you have an ally trying to hack the agent, you've got to batter down this shield first. Earpiece - Allows the summoning of other agents, tracking of noteworthy events, and possibly downloading programs for martial arts styles and such. All programs have personalities, so sometimes they want to act without being monitored, in which case they remove the earpiece. Tie - Inhibits the powers of the agent somehow, figuratively 'tying him down.' Not quite sure what this does mechanically. Maybe without the tie the agent loses the ability to cheat the rules. With a tie, he can bend rules a bit (for things like those huge jumps and dodging bullets), but if he does it without a tie he degrades his program. Suit - Physical defenses. From what we've seen, the suit is nigh impregnable, since the only things that ever got through it were a mini-gun and a train. You can, however, hurt their faces. Shoes? Cufflinks? Socks? Undershirt? Who knows. Probably should just fall under 'suit.' Gun - Just a gun. It seems like hardware can't break rules in the matrix. You can't, for instance, have infinite ammo, since if you could, you'd think the agents would have that, but Smith specifically runs out of ammo. Also note that you never see more than 3 agents at a time. Maybe there's a limit in the coding of the Matrix that prevents more than that. Otherwise, don't you think Smith would have called in the cavalry in the first movie, since he was dealing with Morpheus and the keys to Zion? Why would you use human SWAT team folks if you could just have unlimited agents? Agent . . . angel . . . the similarity is close. How many archangels are there in classical Christian belief? If the Architect is God (or the Devil?), Neo is Jesus . . . ah, it's silly to try to draw too many parallels. But I do like the idea of software programming concepts manifesting physically in the world of the matrix, so that if I destroy, say, an agent's tie, I'm actually denying him some programming process. Gun - It's just a gun. [/QUOTE]
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