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The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
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<blockquote data-quote="The Monster" data-source="post: 7613785" data-attributes="member: 69516"><p>Interesting thoughts around familiarity versus change (dare I call it innovation?). </p><p>My experience ran thus: I started with the three little booklets (plus Greyhawk, etc.) back the '70's. By the time they came out with any further edition, I had already branched out to other games (Traveller, Fantasy Trip, etc.). I never played much of any actual D&D (other than a few con events or one-shots by friends) until 4e. </p><p>4e gave me the familiar tropes of the D&D I remembered: levels, classes, d20, magic items, and the like. What 4e really drew me in with was that it tapped into another 'familiarity' which had been long-neglected: I'd been into wargames (SPI, AH) for years before D&D arrived. 4e, with its emphasis on positional tactics, grabbed me and a couple of others in my regular group - and our group still runs it regularly, which we never did with earlier D&D, and we have no enthusiasm to move into 5. </p><p>I can't help but think that, in view of this discussion, that our receptivity to 4e was enhanced by our general neglect of D&D's earlier editions.</p></blockquote><p></p>
[QUOTE="The Monster, post: 7613785, member: 69516"] Interesting thoughts around familiarity versus change (dare I call it innovation?). My experience ran thus: I started with the three little booklets (plus Greyhawk, etc.) back the '70's. By the time they came out with any further edition, I had already branched out to other games (Traveller, Fantasy Trip, etc.). I never played much of any actual D&D (other than a few con events or one-shots by friends) until 4e. 4e gave me the familiar tropes of the D&D I remembered: levels, classes, d20, magic items, and the like. What 4e really drew me in with was that it tapped into another 'familiarity' which had been long-neglected: I'd been into wargames (SPI, AH) for years before D&D arrived. 4e, with its emphasis on positional tactics, grabbed me and a couple of others in my regular group - and our group still runs it regularly, which we never did with earlier D&D, and we have no enthusiasm to move into 5. I can't help but think that, in view of this discussion, that our receptivity to 4e was enhanced by our general neglect of D&D's earlier editions. [/QUOTE]
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