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The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
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<blockquote data-quote="Joshua Randall" data-source="post: 7614511" data-attributes="member: 7737"><p>For the record, I'm the one who stated that Mike Mearls actively sabotaged 4e. And I stand by that assertion.</p><p></p><p>Fixed your quote for you - now you can use it in any edition war, for any game.</p><p></p><p>Well said.</p><p></p><p>Now now. We're not allowed to speculate on 4e's sales and how it might have made money for Wizards. Don't you know you need a forensic accounting degree and 20 years of game designer cred to be allowed to talk about games and money in the same thread?</p><p></p><p>Well said... wait, you're not allowed to say anything nice about 4e! Begone, heathen!!!</p><p></p><p>But system mastery is the one true way to play... except when we're talking about anything where system mastery would make 4e look bad, in which case system mastery is terrible and wrong and only the worst most munchkiny people in the world care about, everyone else is enjoying the pure narrativist delights of 5e and Pathfinder.</p><p></p><p>No way, man. It requires decades of apprenticeship to a Dungeon <strong>Master</strong> who himself sat at the feet of Gary Guru -- err, I mean, Gary Gygax -- to be allowed to run a game. Any system like 4e that would let just any shmuck be a DM is clearly an inferior system that caters to poseurs and wannabees.</p><p></p><p>Sorry, but you are not allowed to mention how D&D grew out of wargames, which of their nature depend upon positioning, tactics, and a goddamned map (measured in inches, just like 4e's squares). D&D has always been purely theater of the mind, and thankfully, after the dreadful aberration that was 4e, we have been returned to a map-less state of grace with the glorious 5e.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 7614511, member: 7737"] For the record, I'm the one who stated that Mike Mearls actively sabotaged 4e. And I stand by that assertion. Fixed your quote for you - now you can use it in any edition war, for any game. Well said. Now now. We're not allowed to speculate on 4e's sales and how it might have made money for Wizards. Don't you know you need a forensic accounting degree and 20 years of game designer cred to be allowed to talk about games and money in the same thread? Well said... wait, you're not allowed to say anything nice about 4e! Begone, heathen!!! But system mastery is the one true way to play... except when we're talking about anything where system mastery would make 4e look bad, in which case system mastery is terrible and wrong and only the worst most munchkiny people in the world care about, everyone else is enjoying the pure narrativist delights of 5e and Pathfinder. No way, man. It requires decades of apprenticeship to a Dungeon [B]Master[/B] who himself sat at the feet of Gary Guru -- err, I mean, Gary Gygax -- to be allowed to run a game. Any system like 4e that would let just any shmuck be a DM is clearly an inferior system that caters to poseurs and wannabees. Sorry, but you are not allowed to mention how D&D grew out of wargames, which of their nature depend upon positioning, tactics, and a goddamned map (measured in inches, just like 4e's squares). D&D has always been purely theater of the mind, and thankfully, after the dreadful aberration that was 4e, we have been returned to a map-less state of grace with the glorious 5e. [/QUOTE]
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