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The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
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<blockquote data-quote="Tony Vargas" data-source="post: 7615145" data-attributes="member: 996"><p>Try parsing the sentence again, factoring out the nots: /if/ you ONLY every played D&D, 4e might fail the MAYA test for you. Or, alternately, if you had played a lotta different games, 4e likely passed the MAYA test for you.</p><p></p><p>Point being, 4e did a lot of radical, "new," 'narrativist'/'gamist'/'dissociative'/etc things that, in fact, lots of games other than D&D had been doing for decades. D&D is an industry laggard when it comes to innovation, in other words. </p><p></p><p> One hopes not.</p><p></p><p>Mistwell Predicts?</p><p></p><p></p><p> Good choice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p> Oh, please. It was just a little retro-fun modification to one spell... </p><p></p><p>…that forced him to rewrite like 40 things, and never did all get sorted out, since there were /so many/ things that triggered on 'hits' and he'd moved the attack to an effect line. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Personally, I think he focused on the wrong cool thing about old-school MM. It wasn't that it had always always hit (in 0e, for instance, it had a hit %), it was that it produced more missiles as you leveled up and you could direct them at different targets if you wanted. That'd also have better-supported the wizard's role as Controller (the blasting/minion sweeping duties thereof).</p><p></p><p>But that's not sabotage, just Mike being a somewhat inconsistent designer who works better in natural language than in jargon.</p><p></p><p> Only if there are actual, literal, wooden shoes involved. That might make it funny enough to be bearable.</p><p></p><p></p><p>...</p><p></p><p>But, whatever you come up with, Josh, I feel pretty confident I can mount a credible defense for poor Mike. (I mean, he's been through enough, really.)</p><p>Remember: burden of proof is on the Prosecutor!</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7615145, member: 996"] Try parsing the sentence again, factoring out the nots: /if/ you ONLY every played D&D, 4e might fail the MAYA test for you. Or, alternately, if you had played a lotta different games, 4e likely passed the MAYA test for you. Point being, 4e did a lot of radical, "new," 'narrativist'/'gamist'/'dissociative'/etc things that, in fact, lots of games other than D&D had been doing for decades. D&D is an industry laggard when it comes to innovation, in other words. One hopes not. Mistwell Predicts? Good choice. ;) Oh, please. It was just a little retro-fun modification to one spell... …that forced him to rewrite like 40 things, and never did all get sorted out, since there were /so many/ things that triggered on 'hits' and he'd moved the attack to an effect line. ;) Personally, I think he focused on the wrong cool thing about old-school MM. It wasn't that it had always always hit (in 0e, for instance, it had a hit %), it was that it produced more missiles as you leveled up and you could direct them at different targets if you wanted. That'd also have better-supported the wizard's role as Controller (the blasting/minion sweeping duties thereof). But that's not sabotage, just Mike being a somewhat inconsistent designer who works better in natural language than in jargon. Only if there are actual, literal, wooden shoes involved. That might make it funny enough to be bearable. ... But, whatever you come up with, Josh, I feel pretty confident I can mount a credible defense for poor Mike. (I mean, he's been through enough, really.) Remember: burden of proof is on the Prosecutor! [/QUOTE]
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