Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 7616501" data-attributes="member: 7737"><p>Disagree. The GM is as much part of the RPG system as the rules themselves. That's what makes it an RPG, as opposed to some other kind of game or activity.</p><p></p><p>(Yes, there are now "GM-less" "RPGs" but I would argue they are either (A) actually GM-full, just spread across multiple bodies; or (B) not RPGs in the traditional sense.)</p><p></p><p>Early automakers could, in fact, assume that the driver was part mechanic as well - similar to how early RPGs could assume that the GM was part game designer and tinkerer.</p><p></p><p>As both products became more mature, and more people started using them, the products themselves because less "mechanic" focused and more easy to use. Automatic transmission as the easy car example. Codified rules for almost every possible combat situation as the RPG example (as seen in 3e and 4e).</p><p></p><p>Absolutely true and not just for the GM. This is why it's important to expose yourself to lots of different rules systems (software) - so you can make an informed decision about what kinds of games you like.</p><p></p><p>Disagree. Software has an entire discipline around it to measure and improve its "goodness" - usability / UX / HCI / whatever you want to call it.</p><p></p><p>RPG rules could also be measured in a similar way. Indeed, I think 4e doesn't get enough credit for being a much better Designed (in the UX Design sense) and Usable game than any edition of D&D, before or since.</p><p></p><p>Haha, true!</p><p></p><p>"Well yeah of course the 1e initiative rules suck but any good DM had his own house rules...."</p><p>"Well yeah of course some of the 2e kits were flagrantly broken but any good DM would tweak them...."</p><p>"Well yeah of course the 4e skill challenge rules were a flaming dumpster fire(*) but any good DM would have his own way of running skill challenges...."</p><p></p><p>(*) I say this as a huge 4e lover. But sorry. Skill Challenges are f--king terrible.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 7616501, member: 7737"] Disagree. The GM is as much part of the RPG system as the rules themselves. That's what makes it an RPG, as opposed to some other kind of game or activity. (Yes, there are now "GM-less" "RPGs" but I would argue they are either (A) actually GM-full, just spread across multiple bodies; or (B) not RPGs in the traditional sense.) Early automakers could, in fact, assume that the driver was part mechanic as well - similar to how early RPGs could assume that the GM was part game designer and tinkerer. As both products became more mature, and more people started using them, the products themselves because less "mechanic" focused and more easy to use. Automatic transmission as the easy car example. Codified rules for almost every possible combat situation as the RPG example (as seen in 3e and 4e). Absolutely true and not just for the GM. This is why it's important to expose yourself to lots of different rules systems (software) - so you can make an informed decision about what kinds of games you like. Disagree. Software has an entire discipline around it to measure and improve its "goodness" - usability / UX / HCI / whatever you want to call it. RPG rules could also be measured in a similar way. Indeed, I think 4e doesn't get enough credit for being a much better Designed (in the UX Design sense) and Usable game than any edition of D&D, before or since. Haha, true! "Well yeah of course the 1e initiative rules suck but any good DM had his own house rules...." "Well yeah of course some of the 2e kits were flagrantly broken but any good DM would tweak them...." "Well yeah of course the 4e skill challenge rules were a flaming dumpster fire(*) but any good DM would have his own way of running skill challenges...." (*) I say this as a huge 4e lover. But sorry. Skill Challenges are f--king terrible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
Top