Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HJFudge" data-source="post: 7617316" data-attributes="member: 6997593"><p>My biggest complaint about 4e was how difficult it was to use TotM to run. It was far, far better as a game if you used at least a battlemap. So those people who love TotM? I totally get why they didn't get into 4e. Could it be done? Sure. But it wasnt easy.</p><p></p><p>However, 4e is also my favorite addition to play a non-spell casting class. In fact, whenever I play 5e I ensure I play a casting class because otherwise...well, what am I going to do in a combat encounter? Im going to say "I hit it with my sword/axe/whatever" 95% of the time. And even casters, at lower levels, seem to be just 'spam the damaging cantrip'. This makes combat something I avoid whenever possible...because its not fun.</p><p></p><p>Now, a lot of people talk about how 4e was all about combat. And I confess, when I played and ran 4e, there were far more combat encounters and far more time was spent on them than other editions. Not because non-combat encounters were bad under the system, or because 4e hindered roleplay...but because finally combat was actually fun. It was a joy to play. Each turn I had to work with my party and make decisions and pay attention! To some this is a con, if you just plain don't like combat at all in any edition or if you aren't there to pay attention.</p><p></p><p>As for creative solutions, I had just as many in 4e given to me by my players as I do when I run 5e. They are neither better nor worse, there really isnt a difference. In 4e it was a tad easier for me to adjudicate but then I was far more experienced with 4e than I am with 5e.</p><p></p><p>But there has been too many people who have reported vastly different experiences to me that I can't really honestly say all of them are just making it up. However, it does make me curious WHY there is such a huge discrepency. What was I doing wrong/right at my table? Were my players just gods amongst men creatively? In retrospect....no. No they were not lol. So what was it? Why was my table full of interesting, creative roleplay and combat solutions that didnt involve all powers in 4e and so many others were not? Was it that I had more rulebooks? Was I simply less burdened with expectations...as I mostly did AD&D and 2e, I didnt play much 3/3.5? </p><p></p><p>It just makes me very curious. As I read these replies...and they are reasoned, well thought out, believable...but they fly in the face of the personal experiences I've had with the edition. And I have run it recently(ish)...though I now run 13th Age almost exclusively as it allows for far better TotM. So what gives guys? Did I just read a rule wrong that allowed me to experience 4e in some idealized glory mode?</p></blockquote><p></p>
[QUOTE="HJFudge, post: 7617316, member: 6997593"] My biggest complaint about 4e was how difficult it was to use TotM to run. It was far, far better as a game if you used at least a battlemap. So those people who love TotM? I totally get why they didn't get into 4e. Could it be done? Sure. But it wasnt easy. However, 4e is also my favorite addition to play a non-spell casting class. In fact, whenever I play 5e I ensure I play a casting class because otherwise...well, what am I going to do in a combat encounter? Im going to say "I hit it with my sword/axe/whatever" 95% of the time. And even casters, at lower levels, seem to be just 'spam the damaging cantrip'. This makes combat something I avoid whenever possible...because its not fun. Now, a lot of people talk about how 4e was all about combat. And I confess, when I played and ran 4e, there were far more combat encounters and far more time was spent on them than other editions. Not because non-combat encounters were bad under the system, or because 4e hindered roleplay...but because finally combat was actually fun. It was a joy to play. Each turn I had to work with my party and make decisions and pay attention! To some this is a con, if you just plain don't like combat at all in any edition or if you aren't there to pay attention. As for creative solutions, I had just as many in 4e given to me by my players as I do when I run 5e. They are neither better nor worse, there really isnt a difference. In 4e it was a tad easier for me to adjudicate but then I was far more experienced with 4e than I am with 5e. But there has been too many people who have reported vastly different experiences to me that I can't really honestly say all of them are just making it up. However, it does make me curious WHY there is such a huge discrepency. What was I doing wrong/right at my table? Were my players just gods amongst men creatively? In retrospect....no. No they were not lol. So what was it? Why was my table full of interesting, creative roleplay and combat solutions that didnt involve all powers in 4e and so many others were not? Was it that I had more rulebooks? Was I simply less burdened with expectations...as I mostly did AD&D and 2e, I didnt play much 3/3.5? It just makes me very curious. As I read these replies...and they are reasoned, well thought out, believable...but they fly in the face of the personal experiences I've had with the edition. And I have run it recently(ish)...though I now run 13th Age almost exclusively as it allows for far better TotM. So what gives guys? Did I just read a rule wrong that allowed me to experience 4e in some idealized glory mode? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
Top