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The mechanical problems with Multiclassing
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<blockquote data-quote="knifespeaks" data-source="post: 1839096" data-attributes="member: 25248"><p>Well, I am starting a new campaign tomorrow with some new faces, so I will let ya know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I met some new folks recently and outlined my ideas - they have agreed to play and have done backgrounds for the 0 level characters they are starting with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>They seem genuinely excited - I think it is a combination of having been burnt by poor group dynamics and the chance to play in a campaign of real length - I made it clear that I wanted people who would stick with it, week in, week out for at least the next 12 months.....so we will see.</p><p></p><p>I have found that players really enjoy being part of the process - some things I am inflexible on, but in the main I encourage players to be involved in the process, and I make sure we both understand each other's point if view. Sure, I am 'THE DM', but it shouldn't ever come to that. </p><p></p><p>I outlined my limitations on class and race, how skills and feats would work - they all agreed and understood and were happy to play.</p><p></p><p>I like starting small - I still think level 6 is a moderately high level, for example <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A suit of chain is a big deal, magic items are just cool (regardless of what they are)...you know, all the really little stuff that so often gets tossed aside in favour of big stuff. Masterwork equipment is really valued, swords +1 shed light....just really old-school style. I love it, and cannot change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Skills and feats just added a whole new dimension to the game for me - it's just excellent to offer another reward to players within the game framework. Feats are better still.</p></blockquote><p></p>
[QUOTE="knifespeaks, post: 1839096, member: 25248"] Well, I am starting a new campaign tomorrow with some new faces, so I will let ya know :) I met some new folks recently and outlined my ideas - they have agreed to play and have done backgrounds for the 0 level characters they are starting with :) They seem genuinely excited - I think it is a combination of having been burnt by poor group dynamics and the chance to play in a campaign of real length - I made it clear that I wanted people who would stick with it, week in, week out for at least the next 12 months.....so we will see. I have found that players really enjoy being part of the process - some things I am inflexible on, but in the main I encourage players to be involved in the process, and I make sure we both understand each other's point if view. Sure, I am 'THE DM', but it shouldn't ever come to that. I outlined my limitations on class and race, how skills and feats would work - they all agreed and understood and were happy to play. I like starting small - I still think level 6 is a moderately high level, for example :) A suit of chain is a big deal, magic items are just cool (regardless of what they are)...you know, all the really little stuff that so often gets tossed aside in favour of big stuff. Masterwork equipment is really valued, swords +1 shed light....just really old-school style. I love it, and cannot change :) Skills and feats just added a whole new dimension to the game for me - it's just excellent to offer another reward to players within the game framework. Feats are better still. [/QUOTE]
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