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General Tabletop Discussion
*TTRPGs General
The mechanical problems with Multiclassing
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<blockquote data-quote="fuindordm" data-source="post: 1839535" data-attributes="member: 5435"><p>In 1e there were no restrictions on spellcasting in armor. Wizards didn't wear armor because they didn't learn it, not because it interfered with spellcasting. 2e imposed the restriction, who knows why. The 3e solution is a compromise, but horribly poorly thought out and difficult to justify in campaign terms.</p><p></p><p>Somatic components require the caster have one arm to gesture freely. OK. "Can I get a breastplate w/ no arms? Yes, but you still have ASF. Can I carry a shield in the other hand? Yes, but you still have ASF. What about elven chainmail? Yes, but you still have ASF. Why? Because wizards shouldn't wear armor, it just ain't done. At least if they said that wizards had to perform ballet to pull off a spell with somatic components, that would be something!</p><p></p><p>And don't even get me started on the Concentration rules. You get a roll to pull off a spell when you're balancing on a ship's yardarm during a storm, but there is no skill in the world that will make you better at performing the gestures with a heavy leather sleeve on your arm. Or a bare arm, and a layer of leather on your chest.</p><p></p><p>Bah. Sorry for the rant. Back to multiclassing:</p><p></p><p></p><p></p><p>Believe it or not, this would actually work fine. Give them the best HD of the two, best skill points, all class abilities and class skills, and the best saves. You end up with a gestalt character with lower HD, saves, and BAB than the rest of the party </p><p>but more class abilities. Does this sound unbalanced to you?</p><p></p><p>XP: Normal levels: Multiclassed levels</p><p>1000 2 1/1</p><p>3000 3 2/2</p><p>6000 4 3/3</p><p>10000 5 3/3</p><p>15000 6 4/4</p><p>21000 7 5/5</p><p>28000 8 5/5</p><p>36000 9 6/6</p><p>and so on...</p><p></p><p>So while the other characters are 9th level, one of their companions, the fighter/wizard, has 6d10 hp, +6/+1 BAB, +5/+2/+5 saves but also 4 fighter</p><p>bonus feats and can cast up to 3rd level spells. Not so different from a </p><p>fighter 4/wizard 5, you might say, but at 20th level the standard multiclasser</p><p>is 10/10 and this version is 13/13. </p><p></p><p>--Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1839535, member: 5435"] In 1e there were no restrictions on spellcasting in armor. Wizards didn't wear armor because they didn't learn it, not because it interfered with spellcasting. 2e imposed the restriction, who knows why. The 3e solution is a compromise, but horribly poorly thought out and difficult to justify in campaign terms. Somatic components require the caster have one arm to gesture freely. OK. "Can I get a breastplate w/ no arms? Yes, but you still have ASF. Can I carry a shield in the other hand? Yes, but you still have ASF. What about elven chainmail? Yes, but you still have ASF. Why? Because wizards shouldn't wear armor, it just ain't done. At least if they said that wizards had to perform ballet to pull off a spell with somatic components, that would be something! And don't even get me started on the Concentration rules. You get a roll to pull off a spell when you're balancing on a ship's yardarm during a storm, but there is no skill in the world that will make you better at performing the gestures with a heavy leather sleeve on your arm. Or a bare arm, and a layer of leather on your chest. Bah. Sorry for the rant. Back to multiclassing: Believe it or not, this would actually work fine. Give them the best HD of the two, best skill points, all class abilities and class skills, and the best saves. You end up with a gestalt character with lower HD, saves, and BAB than the rest of the party but more class abilities. Does this sound unbalanced to you? XP: Normal levels: Multiclassed levels 1000 2 1/1 3000 3 2/2 6000 4 3/3 10000 5 3/3 15000 6 4/4 21000 7 5/5 28000 8 5/5 36000 9 6/6 and so on... So while the other characters are 9th level, one of their companions, the fighter/wizard, has 6d10 hp, +6/+1 BAB, +5/+2/+5 saves but also 4 fighter bonus feats and can cast up to 3rd level spells. Not so different from a fighter 4/wizard 5, you might say, but at 20th level the standard multiclasser is 10/10 and this version is 13/13. --Ben [/QUOTE]
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