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General Tabletop Discussion
*TTRPGs General
The mechanical problems with Multiclassing
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<blockquote data-quote="billd91" data-source="post: 1839831" data-attributes="member: 3400"><p>I think the problem with this analogy is that, under 3E D&D, going to sewing school teaches you something that WILL benefit you as a sniper but there's nothing cutting back the other way. In other words, everyone gets some progression in BAB whether it's a class that fights or not, but there's no equivalent caster level increase to benefit spellcasters. At least not unless you're using the variant from UA. </p><p>The way I see it, even if you're picking up fighter levels, your probably still exercising your spellcasting abilities fairly frequently. I think adding an effective caster level for determining spell variables and overcoming spell resistance periodically would work out pretty well. Works as a nice counter point to adding BAB.</p><p></p><p>The other main problem with multiclassing that I see is the good save bonus. Pick up a bunch of classes and start to have really high saves. I think the +2 bonus as a starter save should be reduced to +1 after the first class.</p></blockquote><p></p>
[QUOTE="billd91, post: 1839831, member: 3400"] I think the problem with this analogy is that, under 3E D&D, going to sewing school teaches you something that WILL benefit you as a sniper but there's nothing cutting back the other way. In other words, everyone gets some progression in BAB whether it's a class that fights or not, but there's no equivalent caster level increase to benefit spellcasters. At least not unless you're using the variant from UA. The way I see it, even if you're picking up fighter levels, your probably still exercising your spellcasting abilities fairly frequently. I think adding an effective caster level for determining spell variables and overcoming spell resistance periodically would work out pretty well. Works as a nice counter point to adding BAB. The other main problem with multiclassing that I see is the good save bonus. Pick up a bunch of classes and start to have really high saves. I think the +2 bonus as a starter save should be reduced to +1 after the first class. [/QUOTE]
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The mechanical problems with Multiclassing
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