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General Tabletop Discussion
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The mechanical problems with Multiclassing
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<blockquote data-quote="Mac Callum" data-source="post: 1840045" data-attributes="member: 17035"><p>I would not do this. There's more to a spellcasting class than their spell list. </p><p></p><p>I think that the regularly used Cleric powers (Turn Undead, and Cure X Wounds) can be fused in a multi-class friendly way, leaving the spell list free to meet the unique demands of the day. The Divine Feats have already shown us the way.</p><p></p><p>A simple "Channel Divine Power" or somesuch ability could have a limited number of effects (including Cure/Cause Wounds, Turn/Command Undead, power Divine Feats, and a few others). Divine Power Points ("DPP") could be spent however you wish, including new ways - such as adding Holy Damage to your Fireball or longsword. Clerics would acquire DPP the quickest, and Paladins more slowly. Feats like "Layman Clergy" could give religious, non-Cleric/Pal PCs a few DPP.</p><p></p><p>I think a very cool thing would be if Domains, instead of/ in addition to granting unique spells would allow unique uses of DPPs. It would be a nice way to differentiate the religions and deities of the world is their Clerics had access to totally unique powers. Perhaps clerics of Kossuth could spend DPP to cut through Fire Resistance, or clerics of Vecna could use DPP to Create Undead without the $$$ material components. Just some thoughts.</p><p></p><p>This almost feels like a PowerPoint spellcasting system, but it's also a "spell modifying" system, like Metamagic for Clerics. I also think it would be a nice way of making the class unique. Being a caster with "just another spell list" just doesn't seem as exciting. Spell lists also don't stack, as we've mentioned. With DPP you can always take more Divine Feats even as you advance as a Sorcerer, or whatever.</p></blockquote><p></p>
[QUOTE="Mac Callum, post: 1840045, member: 17035"] I would not do this. There's more to a spellcasting class than their spell list. I think that the regularly used Cleric powers (Turn Undead, and Cure X Wounds) can be fused in a multi-class friendly way, leaving the spell list free to meet the unique demands of the day. The Divine Feats have already shown us the way. A simple "Channel Divine Power" or somesuch ability could have a limited number of effects (including Cure/Cause Wounds, Turn/Command Undead, power Divine Feats, and a few others). Divine Power Points ("DPP") could be spent however you wish, including new ways - such as adding Holy Damage to your Fireball or longsword. Clerics would acquire DPP the quickest, and Paladins more slowly. Feats like "Layman Clergy" could give religious, non-Cleric/Pal PCs a few DPP. I think a very cool thing would be if Domains, instead of/ in addition to granting unique spells would allow unique uses of DPPs. It would be a nice way to differentiate the religions and deities of the world is their Clerics had access to totally unique powers. Perhaps clerics of Kossuth could spend DPP to cut through Fire Resistance, or clerics of Vecna could use DPP to Create Undead without the $$$ material components. Just some thoughts. This almost feels like a PowerPoint spellcasting system, but it's also a "spell modifying" system, like Metamagic for Clerics. I also think it would be a nice way of making the class unique. Being a caster with "just another spell list" just doesn't seem as exciting. Spell lists also don't stack, as we've mentioned. With DPP you can always take more Divine Feats even as you advance as a Sorcerer, or whatever. [/QUOTE]
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