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The mechanical problems with Multiclassing
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<blockquote data-quote="I'm A Banana" data-source="post: 1840049" data-attributes="member: 2067"><p>It seems wonky to me that you can't craft a magic sword without being a spellcaster. "True, Sir Knight, I don't know how to use this hunk of metal you have given me, but I can make it better for you!"</p><p> </p><p>It also seems wierd that while studying as a wizard can increase your ability to hit things and take damage ever-so-slightly, studying as a fighter doesn't increase your ability to interact with or control the arcane forces that permeate the world. Dispite the fact that you live in a world with these things dancing around you all the time, and you interact with them all the time, and you experience them at least as often as the wizard experiences clubbing things and taking damage. </p><p> </p><p>"Yes, I can slaughter an army of orcish barbarians, and have done so seventeen times before. But really, making a +1 suit of armor....man, that BOGGLES MY MIND!!!!"</p><p> </p><p>It'd be analagous to the wizard not getting a BAB and saying "yes, the forces of the cosmos are bent to my merest whim because of my astounding intellect, but thumping a ruffian with my wand?! That is...I don't know where to begin!"</p><p> </p><p>Or it would be like if a cleric didn't get skill points, and said "Why, yes, my prayers invoke healing from the gods themselves. No, I don't know their names, because I have no training in Knowledge (religion). What's a skill?"</p><p> </p><p>A stat to represent a general familiarity and power over magic for *every* class is pretty key to things still making sense, IMHO.This is a highly magical world -- for it to be an all-or nothing extreme of either "you've spent a significant portion of your life doing this, and so have attained a level of Wizard" or "You're a clueless muggle" is a bit crazy. Otherwise, remove the skills from clerics and the HD from sorcerers, and call it even. Should the greatest mounted warrior in the land not know how his equipment works? What if it becomes broken or destroyed on the battlefield? What if it just falls into disrepair? Why is every high-level noble a slave to the wizards' craft?</p><p> </p><p>That said, some things do make sense. In fact, most other things make sense. The basic mechanics of the game: skill points, hit points, BAB, saves, they're all additive. With my proposition, so would "magical skill." The rate they add is just different. But it makes sense that the only way you can unlock the ability to work <em>suggestion</em> into music is by training that much as a bard. Not everybody can do that, so it shouldn't be a universally allowed thing. There's no need for skill focus to be more useful to cross-class skills -- if you're dabbling in something rare, focusing in it will make you the best at it among your peers, still, but someone who has spent their life doing it will be better. Just like if you're a fighter, you're never going to be as good at making magical doodads as a wizard. But you shouldn't be <em>incompetent</em> at it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1840049, member: 2067"] It seems wonky to me that you can't craft a magic sword without being a spellcaster. "True, Sir Knight, I don't know how to use this hunk of metal you have given me, but I can make it better for you!" It also seems wierd that while studying as a wizard can increase your ability to hit things and take damage ever-so-slightly, studying as a fighter doesn't increase your ability to interact with or control the arcane forces that permeate the world. Dispite the fact that you live in a world with these things dancing around you all the time, and you interact with them all the time, and you experience them at least as often as the wizard experiences clubbing things and taking damage. "Yes, I can slaughter an army of orcish barbarians, and have done so seventeen times before. But really, making a +1 suit of armor....man, that BOGGLES MY MIND!!!!" It'd be analagous to the wizard not getting a BAB and saying "yes, the forces of the cosmos are bent to my merest whim because of my astounding intellect, but thumping a ruffian with my wand?! That is...I don't know where to begin!" Or it would be like if a cleric didn't get skill points, and said "Why, yes, my prayers invoke healing from the gods themselves. No, I don't know their names, because I have no training in Knowledge (religion). What's a skill?" A stat to represent a general familiarity and power over magic for *every* class is pretty key to things still making sense, IMHO.This is a highly magical world -- for it to be an all-or nothing extreme of either "you've spent a significant portion of your life doing this, and so have attained a level of Wizard" or "You're a clueless muggle" is a bit crazy. Otherwise, remove the skills from clerics and the HD from sorcerers, and call it even. Should the greatest mounted warrior in the land not know how his equipment works? What if it becomes broken or destroyed on the battlefield? What if it just falls into disrepair? Why is every high-level noble a slave to the wizards' craft? That said, some things do make sense. In fact, most other things make sense. The basic mechanics of the game: skill points, hit points, BAB, saves, they're all additive. With my proposition, so would "magical skill." The rate they add is just different. But it makes sense that the only way you can unlock the ability to work [i]suggestion[/i] into music is by training that much as a bard. Not everybody can do that, so it shouldn't be a universally allowed thing. There's no need for skill focus to be more useful to cross-class skills -- if you're dabbling in something rare, focusing in it will make you the best at it among your peers, still, but someone who has spent their life doing it will be better. Just like if you're a fighter, you're never going to be as good at making magical doodads as a wizard. But you shouldn't be [i]incompetent[/i] at it. [/QUOTE]
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