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General Tabletop Discussion
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The mechanical problems with Multiclassing
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<blockquote data-quote="Grayhawk" data-source="post: 1840869" data-attributes="member: 11288"><p>This thread had me thinking the same thing, but I'd propably go with half instead of full bonus to casterlevel from non-casterlevels.</p><p></p><p>In it's extreme, a 1st Wizard/1st Cleric/18th Fighter would then cast his 1st level Wizard and Cleric spells as if he was 10th level. Would anybody consider this unbalanced?</p><p></p><p>Other random thoughts:</p><p></p><p>Umbran, I agree that a multiclassed Fighter/Wizard (for example) doesn't have to be as <em>powerful</em> as a single classed character to be viable. There's a lot to be said for the extra versatility; more roleplaying opportunities, for instance.</p><p></p><p>Plane Sailing, I like the simplicity of your armored spellcasting houserule, but I think it makes it (armored spellcasting) too easy. I can understand if you're satisfied with your rule, but how do the rest of you feel about 3 feats that remove ASF, one for each armor type (light, medium, heavy), with the prereq's being profeciency in those armor types as well as their own 'lesser' versions? (With this rule, a single classed Wizard would need 6 feats to be able to cast in heavy armor, a Fighter/Wizard would need 3 feats to do so.)</p><p></p><p>Other things I consider implementing, are fractional BAB and the thing where you only get the +2 to your good saves on your character's first level.</p><p></p><p>For a specific '1e feel' project I'm doing I also have these rules: There are no XP penalties for multiclassing. Fighter, Paladin and Ranger classes may not multi with one another. (Currently the only classes in this variant are Cleric, Rogue, Wizard, Fighter, Paladin and Ranger.) Halfelves may have 3 classes, other races only 2.</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1840869, member: 11288"] This thread had me thinking the same thing, but I'd propably go with half instead of full bonus to casterlevel from non-casterlevels. In it's extreme, a 1st Wizard/1st Cleric/18th Fighter would then cast his 1st level Wizard and Cleric spells as if he was 10th level. Would anybody consider this unbalanced? Other random thoughts: Umbran, I agree that a multiclassed Fighter/Wizard (for example) doesn't have to be as [i]powerful[/i] as a single classed character to be viable. There's a lot to be said for the extra versatility; more roleplaying opportunities, for instance. Plane Sailing, I like the simplicity of your armored spellcasting houserule, but I think it makes it (armored spellcasting) too easy. I can understand if you're satisfied with your rule, but how do the rest of you feel about 3 feats that remove ASF, one for each armor type (light, medium, heavy), with the prereq's being profeciency in those armor types as well as their own 'lesser' versions? (With this rule, a single classed Wizard would need 6 feats to be able to cast in heavy armor, a Fighter/Wizard would need 3 feats to do so.) Other things I consider implementing, are fractional BAB and the thing where you only get the +2 to your good saves on your character's first level. For a specific '1e feel' project I'm doing I also have these rules: There are no XP penalties for multiclassing. Fighter, Paladin and Ranger classes may not multi with one another. (Currently the only classes in this variant are Cleric, Rogue, Wizard, Fighter, Paladin and Ranger.) Halfelves may have 3 classes, other races only 2. [/QUOTE]
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