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General Tabletop Discussion
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The mechanical problems with Multiclassing
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<blockquote data-quote="Mac Callum" data-source="post: 1842192" data-attributes="member: 17035"><p>Hmmmm...</p><p></p><p>This is pretty much how I feel. When I'm designing a multi-class character with spellcasting levels, it's usually spellcaster1/otherX or vice versa. I might take one level of fighter or barbarian for a cleric PC to get the weapons and Feat/Rage, or I might take one level of Wizard for my fighter or rogue so I can use spell-trigger items. You have so specialize in a class to remain competetive with the CR system.</p><p></p><p>A good multi-class system should allow low level spells to remain useful in mid-to-high level adventures. As it is, a Wiz4/Ftr10 going against a CR-14 monster might as well just be a Wiz1/Ftr10 with a couple extra HP. Those extra Wiz levels are only marginally useful.</p><p></p><p>What I think would be ideal is a spellcasting system (and spell selection) that would allow us to recreate the classes that are just combinations of two others (e.g., Pal=Ftr+Clr; Brd=Sor+Rog) solely through multiclassing. Although everyone says the Bard sucks, they don't suck so bad I never see people play them. People also play Paladins and Rangers (Dru+Ftr) quite often. Bards, Rangers, and Paladins are surely played more often than equally distributed MC spellcasters. Therefore, they make a good target to design towards.</p><p></p><p>What if Ftr/Bar/Rogues have access to unique spell-lists and magical abilities, but they have to take levels of Wiz/Dru/Sor/Clr to unlock them? For example, a 2nd level spell that adds a +1 per 6 character levels to a on top weapon's "normal" magical enhancement bonus would be (mostly) useless to a straight Wizard, but great for the Wiz4/Ftr10. Add some spells to the Sor list that deal with music, but require levels of Ftr, Bar, or Rog to unlock, and you've got several flavors of Poet-Warrior/Bard/Skald.</p><p></p><p>Probably too complex, huh? From Wizard's pov, it would probably take up too many pages in a PHB too. It also change Prestige Classes a lot. They would be replaced by lists of new abilities unlocked by different Core class combos.</p><p></p><p>Well, that's just one idea - but I think the goal of a system that can recreate Paladins and Rangers with MC spellcaster characters is a good ball to keep your eye on.</p></blockquote><p></p>
[QUOTE="Mac Callum, post: 1842192, member: 17035"] Hmmmm... This is pretty much how I feel. When I'm designing a multi-class character with spellcasting levels, it's usually spellcaster1/otherX or vice versa. I might take one level of fighter or barbarian for a cleric PC to get the weapons and Feat/Rage, or I might take one level of Wizard for my fighter or rogue so I can use spell-trigger items. You have so specialize in a class to remain competetive with the CR system. A good multi-class system should allow low level spells to remain useful in mid-to-high level adventures. As it is, a Wiz4/Ftr10 going against a CR-14 monster might as well just be a Wiz1/Ftr10 with a couple extra HP. Those extra Wiz levels are only marginally useful. What I think would be ideal is a spellcasting system (and spell selection) that would allow us to recreate the classes that are just combinations of two others (e.g., Pal=Ftr+Clr; Brd=Sor+Rog) solely through multiclassing. Although everyone says the Bard sucks, they don't suck so bad I never see people play them. People also play Paladins and Rangers (Dru+Ftr) quite often. Bards, Rangers, and Paladins are surely played more often than equally distributed MC spellcasters. Therefore, they make a good target to design towards. What if Ftr/Bar/Rogues have access to unique spell-lists and magical abilities, but they have to take levels of Wiz/Dru/Sor/Clr to unlock them? For example, a 2nd level spell that adds a +1 per 6 character levels to a on top weapon's "normal" magical enhancement bonus would be (mostly) useless to a straight Wizard, but great for the Wiz4/Ftr10. Add some spells to the Sor list that deal with music, but require levels of Ftr, Bar, or Rog to unlock, and you've got several flavors of Poet-Warrior/Bard/Skald. Probably too complex, huh? From Wizard's pov, it would probably take up too many pages in a PHB too. It also change Prestige Classes a lot. They would be replaced by lists of new abilities unlocked by different Core class combos. Well, that's just one idea - but I think the goal of a system that can recreate Paladins and Rangers with MC spellcaster characters is a good ball to keep your eye on. [/QUOTE]
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