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The Mechanics of A Fantasy Space Opera
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7978378" data-attributes="member: 6802378"><p>You could use the SRD of d20 Future and Starfinder. </p><p></p><p>The true challenge for the game designers is to give the right challenging rating or XPs rewards when a humanoid enemy become too hard, more than with a monster template, thanks high-tech. In the first movie "Alien: the Eight Passenger" one xenomorph was enough to kill almost all Nostromo staff but in the second movie they could kill dozens, maybe hundreds, with a "trap", the "sentinel" turrets guns. A psycho-killer, for example the night stalker from Sylvester Stallone's "Cobra" is a nightmare for unnarmed PCs in a survival horror game, but a one-man-army hero with enough weapons and ammo can kill all the evil cult of the new dawn. You can drive a truck to run over a horde of zombies, and with the right weapon you only need one-shot to kill an elephant. Let's imagine your PC is in a Battle Royal videogame. The first enemy is a goblin with only an axe and a shield, practically cannon fodder. The next time the same monster with the same stats, but with a snipe rifle from the top of a tree. Then this is harder. After the same monsters, but wearing an exosuit (do you remember Call of Duty: Advanced Warfare), later wearing a powered armor (like the ones of the Fallout saga or the javeling from the Anthem videogame), and the final boss is the same "level 1" goblin again, but piloting a mecha (Titanfall or the B.R.U.Te of Fornite: Battle Royal).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7978378, member: 6802378"] You could use the SRD of d20 Future and Starfinder. The true challenge for the game designers is to give the right challenging rating or XPs rewards when a humanoid enemy become too hard, more than with a monster template, thanks high-tech. In the first movie "Alien: the Eight Passenger" one xenomorph was enough to kill almost all Nostromo staff but in the second movie they could kill dozens, maybe hundreds, with a "trap", the "sentinel" turrets guns. A psycho-killer, for example the night stalker from Sylvester Stallone's "Cobra" is a nightmare for unnarmed PCs in a survival horror game, but a one-man-army hero with enough weapons and ammo can kill all the evil cult of the new dawn. You can drive a truck to run over a horde of zombies, and with the right weapon you only need one-shot to kill an elephant. Let's imagine your PC is in a Battle Royal videogame. The first enemy is a goblin with only an axe and a shield, practically cannon fodder. The next time the same monster with the same stats, but with a snipe rifle from the top of a tree. Then this is harder. After the same monsters, but wearing an exosuit (do you remember Call of Duty: Advanced Warfare), later wearing a powered armor (like the ones of the Fallout saga or the javeling from the Anthem videogame), and the final boss is the same "level 1" goblin again, but piloting a mecha (Titanfall or the B.R.U.Te of Fornite: Battle Royal). [/QUOTE]
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