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General Tabletop Discussion
*Dungeons & Dragons
The mechanics of player character souls
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<blockquote data-quote="ccs" data-source="post: 7289347" data-attributes="member: 6803664"><p>Let me start by saying that I have zero idea how Kelemvors realm of the dead works in the FR. So....</p><p></p><p>Questions:</p><p>I assume that since you said the PCs will start out dead, that they'll eventually return to life?</p><p>HOW will they be returning to life?</p><p>Have you considered what lv the characters will start at? What lv were they when they died?</p><p>Do the players know that they're going to start off dead/in the afterlife?</p><p></p><p>If I were running this:</p><p>1) I would <strong>not</strong> tell the players they were starting off dead.</p><p>2) I would tell the players that the minimum Cha score for any character is 12. I would not tell them <em>why</em>.</p><p>Let them make 1st lv characters as normal otherwise.</p><p></p><p>Then adjust everyones starting lv to = their Cha mod.</p><p></p><p>This is because only those with a strong sense of themselves can resist losing lvs & fading away into mere shades. And the longer your in the afterlife the greater the erosion of your "self". Given long enough (beyond the scope of the game) everyone fades away.</p><p>What you're seeing at the beginning of the game is whatever is left of the PCs souls.</p><p>Wich is why you can't play someone with a +0, or a negative, Cha mod. - such a character would've already faded out to the point of being a mere unplayable shade.</p><p></p><p>When a PC reaches zero HP? Do not make death saves (their already dead afterall!). Instead the PC loses 2 pts of Cha. & simply stands back up the next round.</p><p>When a PCs Cha mod drops to +0 Their dead. Really dead. As in only coming back via Wish or Kelemvors direct intervention dead.</p><p></p><p>Thoughts on lv up:</p><p>Yes, you can gain lvs.</p><p>Yes, you can increase your Cha. No it will not give you a bonus lv, it just increases the buffer before you're completely subsumed by the afterlife.</p><p></p><p>Thoughts on creating new characters:</p><p>Once players see how Cha influences character survival you'll see any new characters created that max out this score in an attempt to game the system.</p><p>So once PC creation is done? Roll a d5 to see how much Cha damage they've suffered & set their starting lvs accordingly. </p><p>1-2 = 1 pt</p><p>3-4 = 2 pts</p><p>5-6 = 3 pts</p><p>7-8= 4 pts</p><p>9-10? = no loss - because this would be unplayable.</p></blockquote><p></p>
[QUOTE="ccs, post: 7289347, member: 6803664"] Let me start by saying that I have zero idea how Kelemvors realm of the dead works in the FR. So.... Questions: I assume that since you said the PCs will start out dead, that they'll eventually return to life? HOW will they be returning to life? Have you considered what lv the characters will start at? What lv were they when they died? Do the players know that they're going to start off dead/in the afterlife? If I were running this: 1) I would [B]not[/B] tell the players they were starting off dead. 2) I would tell the players that the minimum Cha score for any character is 12. I would not tell them [I]why[/I]. Let them make 1st lv characters as normal otherwise. Then adjust everyones starting lv to = their Cha mod. This is because only those with a strong sense of themselves can resist losing lvs & fading away into mere shades. And the longer your in the afterlife the greater the erosion of your "self". Given long enough (beyond the scope of the game) everyone fades away. What you're seeing at the beginning of the game is whatever is left of the PCs souls. Wich is why you can't play someone with a +0, or a negative, Cha mod. - such a character would've already faded out to the point of being a mere unplayable shade. When a PC reaches zero HP? Do not make death saves (their already dead afterall!). Instead the PC loses 2 pts of Cha. & simply stands back up the next round. When a PCs Cha mod drops to +0 Their dead. Really dead. As in only coming back via Wish or Kelemvors direct intervention dead. Thoughts on lv up: Yes, you can gain lvs. Yes, you can increase your Cha. No it will not give you a bonus lv, it just increases the buffer before you're completely subsumed by the afterlife. Thoughts on creating new characters: Once players see how Cha influences character survival you'll see any new characters created that max out this score in an attempt to game the system. So once PC creation is done? Roll a d5 to see how much Cha damage they've suffered & set their starting lvs accordingly. 1-2 = 1 pt 3-4 = 2 pts 5-6 = 3 pts 7-8= 4 pts 9-10? = no loss - because this would be unplayable. [/QUOTE]
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