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The Mechanist - Issues
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<blockquote data-quote="DM-Frost" data-source="post: 5063136" data-attributes="member: 86392"><p>I'm running a multi-versal campaign (think of it as being, in essence, similar to Kingdom Hearts without all the flowery "darkness" and "heart" bits). In this campaign, I have a large technological range, going from dark-age weaponry up to semi-futuristic firearms and robotics. One of my friends wants to join this campaign, and he wants a "mech" as a companion. I've come up with an idea on how to give him what he wants and also create a fun class. One I call the Mechanist</p><p> </p><p>With Paizo releasing their 6 "advanced" base classes for testplay, I fell in love with the summoner. It's a bit overpowered, in my opinion, but I love it nonetheless. When my friend told me he wanted a mech, my first thought was to modify the Summoner to support a construct instead of an outsider. It's worked out so far, except I've run into one little hiccup.</p><p> </p><p>The Summoner normally gets the ability to cast the "summon monster" spells as spell-like abilities. Obviously, this doesn't fit in with my Mechanist class, and I'm having trouble finding a replacement ability for it (or whether to just make all the creatures summoned through the spell clockwork).</p><p> </p><p>Any input is absolutely helpful.</p></blockquote><p></p>
[QUOTE="DM-Frost, post: 5063136, member: 86392"] I'm running a multi-versal campaign (think of it as being, in essence, similar to Kingdom Hearts without all the flowery "darkness" and "heart" bits). In this campaign, I have a large technological range, going from dark-age weaponry up to semi-futuristic firearms and robotics. One of my friends wants to join this campaign, and he wants a "mech" as a companion. I've come up with an idea on how to give him what he wants and also create a fun class. One I call the Mechanist With Paizo releasing their 6 "advanced" base classes for testplay, I fell in love with the summoner. It's a bit overpowered, in my opinion, but I love it nonetheless. When my friend told me he wanted a mech, my first thought was to modify the Summoner to support a construct instead of an outsider. It's worked out so far, except I've run into one little hiccup. The Summoner normally gets the ability to cast the "summon monster" spells as spell-like abilities. Obviously, this doesn't fit in with my Mechanist class, and I'm having trouble finding a replacement ability for it (or whether to just make all the creatures summoned through the spell clockwork). Any input is absolutely helpful. [/QUOTE]
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