Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Megadungeon and other Campaign Structures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 6207979" data-attributes="member: 5038"><p>I don't use megadungeons. I don't like them as a player or DM. I don't even, particularly, care for dungeons in general. Since 2e, I include 2 or 3 single session dungeons at best in a given campaign.</p><p></p><p>My campaigns begin with me building a "world" which is one or two continents and some islands. For the world, I'll create different nations, cultures, and major NPCs. I'll throw in some notes on local history and legends, current events, cultural organizations, etc. that can all serve either as potential hooks or provide context for players to create a background that fits their character into the world and a particular culture.</p><p>Based upon the character backgrounds and goals (usually, with kickers from the players) that, I receive, I create an adventure that brings everyone together (sometimes just to a location and the group has to get themselves together). After that, it is primarily follow the player's lead and respond to them and what they do. </p><p> Along the way, I will throw in additional hooks, people in need of the party's help, have enemies they have made come after them, and throw in sessions that highlight backgrounds and/or goals. </p><p> For example, when the party returned to the knight's homeland from which he had disappeared- abandoning his post without a word to search for those that ambushed and slaughtered his patrol unit- the session was about the consequences of his actions and the party helping him clear his name of treason and find the culprit responsible. Similarly if the barbarian's goal is gaining status among his people, a session when he returns home will include party members regaling his people with stories of his exploits.</p><p> Then there are sessions that arise from new goals that the players randomly set (e.g. an evening of comedy as they tried to get the virgin Druid "laid", because he is stuffy, uptight, and needs to relax). </p><p> Long term quests evolve from the players. If they decide to focus on a particular enemy or on a particular player's quest, I'll go with that. If they do both and I can tie other the backgrounds/goals of other player characters to it, I will do so. Usually, what happens is that, if a particular PC's particular goal/quest is completed, they help the others out of friendship and/or gratitude.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6207979, member: 5038"] I don't use megadungeons. I don't like them as a player or DM. I don't even, particularly, care for dungeons in general. Since 2e, I include 2 or 3 single session dungeons at best in a given campaign. My campaigns begin with me building a "world" which is one or two continents and some islands. For the world, I'll create different nations, cultures, and major NPCs. I'll throw in some notes on local history and legends, current events, cultural organizations, etc. that can all serve either as potential hooks or provide context for players to create a background that fits their character into the world and a particular culture. Based upon the character backgrounds and goals (usually, with kickers from the players) that, I receive, I create an adventure that brings everyone together (sometimes just to a location and the group has to get themselves together). After that, it is primarily follow the player's lead and respond to them and what they do. Along the way, I will throw in additional hooks, people in need of the party's help, have enemies they have made come after them, and throw in sessions that highlight backgrounds and/or goals. For example, when the party returned to the knight's homeland from which he had disappeared- abandoning his post without a word to search for those that ambushed and slaughtered his patrol unit- the session was about the consequences of his actions and the party helping him clear his name of treason and find the culprit responsible. Similarly if the barbarian's goal is gaining status among his people, a session when he returns home will include party members regaling his people with stories of his exploits. Then there are sessions that arise from new goals that the players randomly set (e.g. an evening of comedy as they tried to get the virgin Druid "laid", because he is stuffy, uptight, and needs to relax). Long term quests evolve from the players. If they decide to focus on a particular enemy or on a particular player's quest, I'll go with that. If they do both and I can tie other the backgrounds/goals of other player characters to it, I will do so. Usually, what happens is that, if a particular PC's particular goal/quest is completed, they help the others out of friendship and/or gratitude. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Megadungeon and other Campaign Structures
Top