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General Tabletop Discussion
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The mentality of being a DM
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<blockquote data-quote="Kodiak3D" data-source="post: 8238676" data-attributes="member: 53660"><p>I just wanted to post and ask how different DM's view the "job" of being a Dungeon Master. I occasionally teach a class about game mastering, and I always find it interesting to see how different people think of it.</p><p></p><p>I've been running games for 28 years. Personally, I view myself as a "Warden of Fun." If you have taken on the responsibility of running a game, you have made yourself responsible for others having a good time. Now, I'm not saying that you are responsible for EVERYTHING that happens (you can't control what other players do), but you at least should create a situation for your players to play characters they enjoy and be part of a story where THEY are the main characters. It's the story of THEIR heroism, and it should make them feel special. </p><p></p><p>I do not take an antagonistic view of DM vs Players.</p><p></p><p>I try to avoid situations that are frustrating (in a bad way, not like puzzles or mysteries, which can be fun) or just annoying. I also tend to not let the dice kill players (but I'll let them come close). Honestly, I don't have many players deaths unless A) they do something foolish, B) it's a boss fight, C) the death would be meaningful/memorable. </p><p></p><p>So, how do you view the job of a DM?</p></blockquote><p></p>
[QUOTE="Kodiak3D, post: 8238676, member: 53660"] I just wanted to post and ask how different DM's view the "job" of being a Dungeon Master. I occasionally teach a class about game mastering, and I always find it interesting to see how different people think of it. I've been running games for 28 years. Personally, I view myself as a "Warden of Fun." If you have taken on the responsibility of running a game, you have made yourself responsible for others having a good time. Now, I'm not saying that you are responsible for EVERYTHING that happens (you can't control what other players do), but you at least should create a situation for your players to play characters they enjoy and be part of a story where THEY are the main characters. It's the story of THEIR heroism, and it should make them feel special. I do not take an antagonistic view of DM vs Players. I try to avoid situations that are frustrating (in a bad way, not like puzzles or mysteries, which can be fun) or just annoying. I also tend to not let the dice kill players (but I'll let them come close). Honestly, I don't have many players deaths unless A) they do something foolish, B) it's a boss fight, C) the death would be meaningful/memorable. So, how do you view the job of a DM? [/QUOTE]
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