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General Tabletop Discussion
*Dungeons & Dragons
The mentality of being a DM
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<blockquote data-quote="Oofta" data-source="post: 8238789" data-attributes="member: 6801845"><p>I view myself as setting the stage, providing props and actors for the players to interact with. So events are happening, NPCs are vying to achieve their own goals and the PCs have multiple potential story lines (typically 3-5) dangled in front of them and then they decide what they want to pursue. Then I have the world react to their actions or lack therein. Sometimes subplots that I thought would be cool don't grab the party's interest for it either fades into the background or I just figure out what the logical outcome would be.</p><p></p><p>I don't do a 100% sandbox, there are typically large obvious signs that something would be a good thing to pursue. They don't <em>have to</em> do anything even if there is a big flashing neon sign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Being in a pure sandbox where you don't know which way to go or worse, it feels like random choice to go left or right, to me isn't much fun.</p><p></p><p>I also look at it as my job to entertain the players, as far as lethality. Killing PCs is never completely off the table but I do ask during a session 0 what the player's preferences are. I also try to make the stories personal and meaningful; I'll have an overarching plot but individual mini-arcs have more to do with personal goals. Personally I've never cared for puzzles so if I do them I let the players lean heavily on PC skills to help resolve them if they're getting frustrated.</p><p></p><p>There's a bunch of other stuff but ultimately we're just playing a game for entertainment. We all want to have fun, I try to give different players a moment in the spotlight but recognize that some simply don't care. Every once in a while I set up anonymous polls to get feedback and adjust if necessary.</p><p></p><p>So my mentality/goal? Set up a world with a bunch of toys and let the players loose and see what kind of mayhem they can get into.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8238789, member: 6801845"] I view myself as setting the stage, providing props and actors for the players to interact with. So events are happening, NPCs are vying to achieve their own goals and the PCs have multiple potential story lines (typically 3-5) dangled in front of them and then they decide what they want to pursue. Then I have the world react to their actions or lack therein. Sometimes subplots that I thought would be cool don't grab the party's interest for it either fades into the background or I just figure out what the logical outcome would be. I don't do a 100% sandbox, there are typically large obvious signs that something would be a good thing to pursue. They don't [I]have to[/I] do anything even if there is a big flashing neon sign. :) Being in a pure sandbox where you don't know which way to go or worse, it feels like random choice to go left or right, to me isn't much fun. I also look at it as my job to entertain the players, as far as lethality. Killing PCs is never completely off the table but I do ask during a session 0 what the player's preferences are. I also try to make the stories personal and meaningful; I'll have an overarching plot but individual mini-arcs have more to do with personal goals. Personally I've never cared for puzzles so if I do them I let the players lean heavily on PC skills to help resolve them if they're getting frustrated. There's a bunch of other stuff but ultimately we're just playing a game for entertainment. We all want to have fun, I try to give different players a moment in the spotlight but recognize that some simply don't care. Every once in a while I set up anonymous polls to get feedback and adjust if necessary. So my mentality/goal? Set up a world with a bunch of toys and let the players loose and see what kind of mayhem they can get into. [/QUOTE]
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