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General Tabletop Discussion
*Dungeons & Dragons
The mentality of being a DM
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<blockquote data-quote="Hussar" data-source="post: 8239005" data-attributes="member: 22779"><p>I used to feel this way. Now, not so much. I find that if I'm the "Warden of Fun", then the players become passive consumers, simply waiting for me to roll up the plot wagon and spoon feed them the next bit of the adventure. I did that for far too frustratingly long and I find I can't do it anymore. I insist that the players be wardens of their own fun. I'll provide a situation, get the ball rolling as it were, but, I want everyone at the table contributing to rolling that ball in different directions. I am not there to dance for the players. I am not there to satisfy their whims. </p><p></p><p>Players, for me to enjoy the game, must contribute and contribute all the time. They are just as responsible for everyone at the table having a good time as I am. And, once you get players who understand that, the game practically runs itself. Virtually every problem at any gaming table is due to players forgetting that they are just as responsible for everyone having a good time as everyone else is. A DM who comes to the table, and is practically completely unresponsive, answers only in mono-syllables and refuses to engage is a terrible DM. Well, guess what, players who do that are terrible players. Show me that you're willing to expend a bit of effort and I'll move the world to accommodate you. Sit there like a lump, waiting for the next combat encounter so you throw a bunch of dice? Bugger that. Let's break out the Battletech or Warhammer if that's what you want.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8239005, member: 22779"] I used to feel this way. Now, not so much. I find that if I'm the "Warden of Fun", then the players become passive consumers, simply waiting for me to roll up the plot wagon and spoon feed them the next bit of the adventure. I did that for far too frustratingly long and I find I can't do it anymore. I insist that the players be wardens of their own fun. I'll provide a situation, get the ball rolling as it were, but, I want everyone at the table contributing to rolling that ball in different directions. I am not there to dance for the players. I am not there to satisfy their whims. Players, for me to enjoy the game, must contribute and contribute all the time. They are just as responsible for everyone at the table having a good time as I am. And, once you get players who understand that, the game practically runs itself. Virtually every problem at any gaming table is due to players forgetting that they are just as responsible for everyone having a good time as everyone else is. A DM who comes to the table, and is practically completely unresponsive, answers only in mono-syllables and refuses to engage is a terrible DM. Well, guess what, players who do that are terrible players. Show me that you're willing to expend a bit of effort and I'll move the world to accommodate you. Sit there like a lump, waiting for the next combat encounter so you throw a bunch of dice? Bugger that. Let's break out the Battletech or Warhammer if that's what you want. [/QUOTE]
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