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General Tabletop Discussion
*Dungeons & Dragons
The mentality of being a DM
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<blockquote data-quote="Umbran" data-source="post: 8241248" data-attributes="member: 177"><p>I think my view is similar to yours - I think of myself as a "service oriented" GM. My job is to provide a setting in which folks can have a good time. Exactly what this means can vary widely, depending on the group (and the what the people need can change, day to day) and the chosen game. So sometimes it means sandbox, sometimes it means not making players work to find an interesting thread to follow. Sometimes it means a focus on tactical play, sometimes it means setting the dice aside and narrating what is dramatically appropriate, and so on.</p><p></p><p>That focus means I generally set aside whether the act of running the game is itself enjoyable for me, or caring if things turn out in a way I thought would be particularly cool, or even if the players want to play a game in exactly how I'd prefer to run it. In the end, if the players are happy, then I'm satisfied.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8241248, member: 177"] I think my view is similar to yours - I think of myself as a "service oriented" GM. My job is to provide a setting in which folks can have a good time. Exactly what this means can vary widely, depending on the group (and the what the people need can change, day to day) and the chosen game. So sometimes it means sandbox, sometimes it means not making players work to find an interesting thread to follow. Sometimes it means a focus on tactical play, sometimes it means setting the dice aside and narrating what is dramatically appropriate, and so on. That focus means I generally set aside whether the act of running the game is itself enjoyable for me, or caring if things turn out in a way I thought would be particularly cool, or even if the players want to play a game in exactly how I'd prefer to run it. In the end, if the players are happy, then I'm satisfied. [/QUOTE]
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