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General Tabletop Discussion
*Pathfinder & Starfinder
The Mercane Monster class
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<blockquote data-quote="las" data-source="post: 740993" data-attributes="member: 889"><p><strong>Mercane </strong></p><p>13-Level Race</p><p></p><p><strong>HD:</strong></p><p><strong>Level HD</strong></p><p>1 1d8</p><p>2 2d8</p><p>3 2d8</p><p>4 3d8</p><p>5 3d8</p><p>6 4d8</p><p>7 4d8</p><p>8 5d8</p><p>9 5d8</p><p>10 6d8</p><p>11 6d8</p><p>12 7d8</p><p>13 7d8</p><p></p><p><strong>Base Attack Bonus:</strong> As Fighter of Mercane’s Racial HD </p><p><strong>Saves:</strong> As Monk of Mercane’s Racial HD</p><p></p><p><strong>Skill Points:</strong></p><p><strong>Level Skill Points gained</strong></p><p>1 (8+ Int Mod) x4</p><p>2 8+Int Mod</p><p>3</p><p>4 8+Int Mod</p><p>5</p><p>6 8+Int Mod</p><p>7</p><p>8 8+Int Mod </p><p>9</p><p>10 8+Int Mod</p><p>11</p><p>12 8+Int Mod</p><p>13</p><p></p><p><strong>Special Abilities</strong></p><p><strong>Level Abilities</strong></p><p>1 Lawful subtype, feat, +1 natural armor, SR 5</p><p>2 Telepathy</p><p>3 Int +2, Lesser Mercane Spell-Like Abilities</p><p>4 Feat, SR 10, +2 natural armor</p><p>5 Dex +2 </p><p>6 Cha +2, SR 15</p><p>7 Con +2, Wis +2</p><p>8 Int +2, +3 natural armor</p><p>9 Greater Mercane Spell-Like Abilities</p><p>10 Feat, Dex +2, Cha +2, SR 20</p><p>11 Large size, reach 10 ft., Str +2</p><p>12 Con +2, Int +2, Wis +2</p><p>13 Str +2, +4 natural, SR 25</p><p></p><p><strong>Racial Traits</strong></p><p>- Type is Outsider (Lawful)</p><p>- Starting Ability Score Adjustments: +2 Con, +4 Int, +2 Wis. Mercanes are tough and smart; Just what’s needed for the life of an Extraplanar merchant. </p><p>- Speed: Mercane land speed is 30 ft. </p><p>- Darkvision: Mercanes can see in the dark up to 60 feet. </p><p>- Skills: +4 racial bonus on Appraise checks. </p><p>- Automatic Languages: Abyssal, Celestial, Draconic, Infernal, and any two other languages. </p><p>- Favored Class: Mercane and Wizard. A Mercane’s Mercane class level and wizard class level do not count when determining whether it takes an XP penalty. </p><p></p><p><strong>Class Skills</strong></p><p>The Mercane’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomancy (Cha), Gather Information (Cha), Innuendo (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (the planes) (Int), Sense Motive (Wis), Spot (Wis). </p><p></p><p>On reaching Large size, a mercane takes a –4 penalty on Hide checks. </p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the mercane monster class. </p><p><strong>Weapon and Armor Proficiency:</strong> Merances are proficient with all simple and martial weapons but not with armor or shields. </p><p></p><p><strong>Feats:</strong> A mercane receives one feat at 1st level and additional ones at 3rd and 10th level. After 13th level it gains feats normally according to its character level, as shown on Experience and Level-Dependent Benefits.</p><p> </p><p><strong>Telepathy (Su):</strong> At 3rd level a Mercane can communicate telepathically with any creature within 100 feet that has a language. </p><p></p><p><strong>Lesser Mercane Spell-Like Abilities:</strong> At 3rd level a mercane can use the following spell-like. 1/day—dimension door, invisiblity; Caster of 7th level; save DC 10 + Cha mod + spell level.</p><p> </p><p><strong>Greater Mercane Spell-Like Abilities:</strong> At 9th level a mercane can use the following spell-like abilities, this overlaps does not stack with lesser mercane spell like abilities. 3/day—dimension door, invisibility; 1/day—Leomund’s secret chest, plane shift. Caster of 14th level; save DC 10 + Cha mod + spell level.</p><p> </p><p><strong>Large Size:</strong> At 11th level, a mercane grows to Large size and its natural reach extends to 10 ft. It incurs the usual penalties for Large creatures.</p><p></p><p>for thos that dont want to DL it.</p></blockquote><p></p>
[QUOTE="las, post: 740993, member: 889"] [b]Mercane [/b] 13-Level Race [b]HD: Level HD[/b] 1 1d8 2 2d8 3 2d8 4 3d8 5 3d8 6 4d8 7 4d8 8 5d8 9 5d8 10 6d8 11 6d8 12 7d8 13 7d8 [b]Base Attack Bonus:[/b] As Fighter of Mercane’s Racial HD [b]Saves:[/b] As Monk of Mercane’s Racial HD [b]Skill Points: Level Skill Points gained[/b] 1 (8+ Int Mod) x4 2 8+Int Mod 3 4 8+Int Mod 5 6 8+Int Mod 7 8 8+Int Mod 9 10 8+Int Mod 11 12 8+Int Mod 13 [b]Special Abilities Level Abilities[/b] 1 Lawful subtype, feat, +1 natural armor, SR 5 2 Telepathy 3 Int +2, Lesser Mercane Spell-Like Abilities 4 Feat, SR 10, +2 natural armor 5 Dex +2 6 Cha +2, SR 15 7 Con +2, Wis +2 8 Int +2, +3 natural armor 9 Greater Mercane Spell-Like Abilities 10 Feat, Dex +2, Cha +2, SR 20 11 Large size, reach 10 ft., Str +2 12 Con +2, Int +2, Wis +2 13 Str +2, +4 natural, SR 25 [b]Racial Traits[/b] - Type is Outsider (Lawful) - Starting Ability Score Adjustments: +2 Con, +4 Int, +2 Wis. Mercanes are tough and smart; Just what’s needed for the life of an Extraplanar merchant. - Speed: Mercane land speed is 30 ft. - Darkvision: Mercanes can see in the dark up to 60 feet. - Skills: +4 racial bonus on Appraise checks. - Automatic Languages: Abyssal, Celestial, Draconic, Infernal, and any two other languages. - Favored Class: Mercane and Wizard. A Mercane’s Mercane class level and wizard class level do not count when determining whether it takes an XP penalty. [b]Class Skills[/b] The Mercane’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomancy (Cha), Gather Information (Cha), Innuendo (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (the planes) (Int), Sense Motive (Wis), Spot (Wis). On reaching Large size, a mercane takes a –4 penalty on Hide checks. [b]Class Features[/b] All of the following are class features of the mercane monster class. [b]Weapon and Armor Proficiency:[/b] Merances are proficient with all simple and martial weapons but not with armor or shields. [b]Feats:[/b] A mercane receives one feat at 1st level and additional ones at 3rd and 10th level. After 13th level it gains feats normally according to its character level, as shown on Experience and Level-Dependent Benefits. [b]Telepathy (Su):[/b] At 3rd level a Mercane can communicate telepathically with any creature within 100 feet that has a language. [b]Lesser Mercane Spell-Like Abilities:[/b] At 3rd level a mercane can use the following spell-like. 1/day—dimension door, invisiblity; Caster of 7th level; save DC 10 + Cha mod + spell level. [b]Greater Mercane Spell-Like Abilities:[/b] At 9th level a mercane can use the following spell-like abilities, this overlaps does not stack with lesser mercane spell like abilities. 3/day—dimension door, invisibility; 1/day—Leomund’s secret chest, plane shift. Caster of 14th level; save DC 10 + Cha mod + spell level. [b]Large Size:[/b] At 11th level, a mercane grows to Large size and its natural reach extends to 10 ft. It incurs the usual penalties for Large creatures. for thos that dont want to DL it. [/QUOTE]
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The Mercane Monster class
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