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The Messy Kill - A 4E Contest
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<blockquote data-quote="Cadfan" data-source="post: 4649226" data-attributes="member: 40961"><p>Xavier, our friendly party ninja (rogue class human with a katana that follows the stats for a rapier but requires two hands), decided to be a hero in a fight in Keep on the Shadowfell.</p><p> </p><p>So... that means the rest of this is spoilers. Be warned.</p><p> </p><p>The fight was against some goblins who were mining for buried treasures in an abandoned keep. The terrain consisted of some raised areas with rickety wooden beams connecting them, and a big pit beneath with slippery, sandy walls. The party started on the upper level, and the goblins and their pet lizards started in a mixture. One goblin in particular was at the far end of the room on a raised area. Most were below.</p><p> </p><p>The party sneaked in and got a surprise round, so Xavier charged to the next platform, leaping the entire distance so that he didn't have to risk the rickety wooden bridge. At the end of his charge he made a basic melee attack against a guard lizard, hit, and got sneak attack damage.</p><p></p><p>The rest of the party then takes their actions. Every single one of them either voluntarily climbed into the pit to fight the goblins below, or they fell off of the wooden bridge. Xavier is now alone on the raised area. He figures that's ok, he's demolishing this lizard and there's only 10 feet of sandy sloped dirt between his allies and him.</p><p> </p><p>Next round, Xavier wins Initiative. This is like the perfect fight for him. Every trademark ability he has at level 2 is being used. Since he has initiative, and the lizard hasn't acted yet this combat, he gets combat advantage once again. So he uses Torturous Strike, which, combined with sneak attack and his Backstabber feat, nets him a total damage of 4d8+6. The lizard dies a horrible death, never even getting to act once. Xavier just flew into the room, leaped through the air, and chopped it into ribbons before it could even move. Our ninja has never been more ninja-esque.</p><p> </p><p>The rest of the party takes their actions. The goblin on the far platform starts sniping at Xavier, since he's the only one still on the upper level. Xavier takes some trivial damage, and chooses his next foe. Meanwhile, his allies on the lower level mix it up with the rest of the enemies.</p><p> </p><p>Xavier's next action is obvious- jump both of the remaining gaps and take down the last goblin on the upper floor. He won't have sneak attack now, but that's ok. He's a brutal scoundrel rogue, so he's got a decent strength score, he uses a 1d8 weapon, and he can get extra damage in one on one fights by using Riposte Strike. He goes for it, sprinting and leaping across chasm after chasm until he's on top of the goblin sniper. His final action is a charge, so he makes his attack, and misses. Well, can't win them all.</p><p> </p><p>This is where his luck changed.</p><p> </p><p>As his party slowly hacks their way to victory below him, Xavier battles his goblin in a brutal man versus goblin duel to the death. He can't seem to land a good hit, but he knows he's better than this punk. So he does the logical thing- he clearly needs combat advantage. As soon as an ally can climb up to help him, he'll want to flank, so he begins shifting around so that he's in the corner, and the goblin's back is to the rest of the room.</p><p> </p><p>This wasn't the smartest thing he's ever done.</p><p> </p><p>After several more rounds, it becomes clear that help isn't coming. Not only is it taking longer to kill the goblins on the lower floor, but climbing the sandy sloped sides of the pit turns out to be very difficult. Several party members give a shot at climbing up to help him, but none succeed. Meanwhile, the goblin continues to remain unscathed, and Xavier's hit points are slowly falling...</p><p> </p><p>And now he's pinned into a corner by his own cunning maneuvers, and his hit points are so low that the opportunity attack he's going to provoke if he just runs for it might leave him on the floor.</p><p> </p><p>He finally escaped only by faking the goblin out, throwing a shuriken into its face, and then fleeing wildly while it wiped away the blood. Our Fighter, Bullhammer, finally managed the climb, and crushed the goblin to a pulp in a matter of seconds.</p><p> </p><p>Its become a major issue for Xavier, unfortunately. He keeps wanting to prove himself, and bolster his ego, but every time he ends up fighting a goblin one on one, he gets beaten like the Washington Generals.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4649226, member: 40961"] Xavier, our friendly party ninja (rogue class human with a katana that follows the stats for a rapier but requires two hands), decided to be a hero in a fight in Keep on the Shadowfell. So... that means the rest of this is spoilers. Be warned. The fight was against some goblins who were mining for buried treasures in an abandoned keep. The terrain consisted of some raised areas with rickety wooden beams connecting them, and a big pit beneath with slippery, sandy walls. The party started on the upper level, and the goblins and their pet lizards started in a mixture. One goblin in particular was at the far end of the room on a raised area. Most were below. The party sneaked in and got a surprise round, so Xavier charged to the next platform, leaping the entire distance so that he didn't have to risk the rickety wooden bridge. At the end of his charge he made a basic melee attack against a guard lizard, hit, and got sneak attack damage. The rest of the party then takes their actions. Every single one of them either voluntarily climbed into the pit to fight the goblins below, or they fell off of the wooden bridge. Xavier is now alone on the raised area. He figures that's ok, he's demolishing this lizard and there's only 10 feet of sandy sloped dirt between his allies and him. Next round, Xavier wins Initiative. This is like the perfect fight for him. Every trademark ability he has at level 2 is being used. Since he has initiative, and the lizard hasn't acted yet this combat, he gets combat advantage once again. So he uses Torturous Strike, which, combined with sneak attack and his Backstabber feat, nets him a total damage of 4d8+6. The lizard dies a horrible death, never even getting to act once. Xavier just flew into the room, leaped through the air, and chopped it into ribbons before it could even move. Our ninja has never been more ninja-esque. The rest of the party takes their actions. The goblin on the far platform starts sniping at Xavier, since he's the only one still on the upper level. Xavier takes some trivial damage, and chooses his next foe. Meanwhile, his allies on the lower level mix it up with the rest of the enemies. Xavier's next action is obvious- jump both of the remaining gaps and take down the last goblin on the upper floor. He won't have sneak attack now, but that's ok. He's a brutal scoundrel rogue, so he's got a decent strength score, he uses a 1d8 weapon, and he can get extra damage in one on one fights by using Riposte Strike. He goes for it, sprinting and leaping across chasm after chasm until he's on top of the goblin sniper. His final action is a charge, so he makes his attack, and misses. Well, can't win them all. This is where his luck changed. As his party slowly hacks their way to victory below him, Xavier battles his goblin in a brutal man versus goblin duel to the death. He can't seem to land a good hit, but he knows he's better than this punk. So he does the logical thing- he clearly needs combat advantage. As soon as an ally can climb up to help him, he'll want to flank, so he begins shifting around so that he's in the corner, and the goblin's back is to the rest of the room. This wasn't the smartest thing he's ever done. After several more rounds, it becomes clear that help isn't coming. Not only is it taking longer to kill the goblins on the lower floor, but climbing the sandy sloped sides of the pit turns out to be very difficult. Several party members give a shot at climbing up to help him, but none succeed. Meanwhile, the goblin continues to remain unscathed, and Xavier's hit points are slowly falling... And now he's pinned into a corner by his own cunning maneuvers, and his hit points are so low that the opportunity attack he's going to provoke if he just runs for it might leave him on the floor. He finally escaped only by faking the goblin out, throwing a shuriken into its face, and then fleeing wildly while it wiped away the blood. Our Fighter, Bullhammer, finally managed the climb, and crushed the goblin to a pulp in a matter of seconds. Its become a major issue for Xavier, unfortunately. He keeps wanting to prove himself, and bolster his ego, but every time he ends up fighting a goblin one on one, he gets beaten like the Washington Generals. [/QUOTE]
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