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Community
General Tabletop Discussion
*TTRPGs General
The mid-lifer schedule crunch
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<blockquote data-quote="brcarl" data-source="post: 3165825" data-attributes="member: 42047"><p>So I have a great group of 30-something married-with-kids guys (like myself) that I game with, and I enjoy the group immensely when we get together. The only problem is -- getting together is often VERY painful to organize. We're each so busy with our jobs, families and other activities (WoW, anyone? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) that we often go a full month between sessions. The DM is running a great Birthright-variant world with just enough background intruigue to keep things interesting but not overbearing. The whole thing is very cool, but it just dies for me in the long stretches between sessions.</p><p></p><p>This may be a question without an answer, but <strong>has anyone come up with creative ways of avoiding huge gaps between sessions?</strong> ...at least when dealing with groups made up like mine.</p><p></p><p>FYI, I've tried plugging the gaps between sessions with some on-line role-play via Internet forums, but we don't get enough participation to make that a reliable alternative. I've also suggested running some alternate campaigns when some/all of the group can't make it, but most of the players don't have the time or interest to take a turn DMing.</p><p></p><p><span style="font-size: 9px"><em>Creative suggestions welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></em></span></p></blockquote><p></p>
[QUOTE="brcarl, post: 3165825, member: 42047"] So I have a great group of 30-something married-with-kids guys (like myself) that I game with, and I enjoy the group immensely when we get together. The only problem is -- getting together is often VERY painful to organize. We're each so busy with our jobs, families and other activities (WoW, anyone? :p) that we often go a full month between sessions. The DM is running a great Birthright-variant world with just enough background intruigue to keep things interesting but not overbearing. The whole thing is very cool, but it just dies for me in the long stretches between sessions. This may be a question without an answer, but [B]has anyone come up with creative ways of avoiding huge gaps between sessions?[/B] ...at least when dealing with groups made up like mine. FYI, I've tried plugging the gaps between sessions with some on-line role-play via Internet forums, but we don't get enough participation to make that a reliable alternative. I've also suggested running some alternate campaigns when some/all of the group can't make it, but most of the players don't have the time or interest to take a turn DMing. [SIZE=1][I]Creative suggestions welcome. ;)[/I][/SIZE] [/QUOTE]
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