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General Tabletop Discussion
*TTRPGs General
The mid-lifer schedule crunch
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<blockquote data-quote="buzz" data-source="post: 3167225" data-attributes="member: 6777"><p>I'm currently in three biweekly groups; I'm married, but I do not have kids. With only two exceptions, everyone in my groups is married, and maybe a third of them have kids.</p><p></p><p></p><p>This is vital. All of my groups set up schedules at the beginning of the year and map out the sessions for the next twelve months, e.g., "biweekly starting on Jan 7" or whatever. Having a set schedule makes it much easier to plan around the obligations of adulthood. Honestly, nobody who isn't still in college can typically game at the drop of a hat. The more advance notice and regularity, the better the odds of consistent attendance.</p><p></p><p>Also, biweekly seems to be a lot easier to manage than weekly. I think for most employed, married folk, a weekly game is just too big a time commitment. Odds are people will end up missing enough games that it'll feel like a biweekly game anyway.</p><p></p><p>(My groups were also nice enough to cluster their schedules around the same weekends, so I get all my gaming in on the same "weekend" (Fri, Sat, and Mon), with a two-week break between each. This has made being a good husband much easier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p>This is also critical. Unless you're playing a style of game where a missing player is easy to work around, it's vital that everyone be honest about who are the "regulars" and who are not. If there's a player who always seems to have to drop out at the last minute (or you <em>are</em> that player), <strong>do not</strong> let them play a vital PC role. In D&D terms, absolutely do not let that guy play, say, the only cleric in the party. If he doesn't show, your party is either going to get hammered, or else someone will get stuck having to run the guy's PC. The player needs to just put their ego aside and do what's best for the group.</p></blockquote><p></p>
[QUOTE="buzz, post: 3167225, member: 6777"] I'm currently in three biweekly groups; I'm married, but I do not have kids. With only two exceptions, everyone in my groups is married, and maybe a third of them have kids. This is vital. All of my groups set up schedules at the beginning of the year and map out the sessions for the next twelve months, e.g., "biweekly starting on Jan 7" or whatever. Having a set schedule makes it much easier to plan around the obligations of adulthood. Honestly, nobody who isn't still in college can typically game at the drop of a hat. The more advance notice and regularity, the better the odds of consistent attendance. Also, biweekly seems to be a lot easier to manage than weekly. I think for most employed, married folk, a weekly game is just too big a time commitment. Odds are people will end up missing enough games that it'll feel like a biweekly game anyway. (My groups were also nice enough to cluster their schedules around the same weekends, so I get all my gaming in on the same "weekend" (Fri, Sat, and Mon), with a two-week break between each. This has made being a good husband much easier. :) ) This is also critical. Unless you're playing a style of game where a missing player is easy to work around, it's vital that everyone be honest about who are the "regulars" and who are not. If there's a player who always seems to have to drop out at the last minute (or you [I]are[/I] that player), [B]do not[/B] let them play a vital PC role. In D&D terms, absolutely do not let that guy play, say, the only cleric in the party. If he doesn't show, your party is either going to get hammered, or else someone will get stuck having to run the guy's PC. The player needs to just put their ego aside and do what's best for the group. [/QUOTE]
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