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The mid-lifer schedule crunch
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<blockquote data-quote="sniffles" data-source="post: 3172125" data-attributes="member: 30035"><p>As usual, Umbran gives a great suggestion. I think too many GMs try to plot their adventures like a novel, where everything can be more interconnected, when they ought to plot like a tv series. Think about it: often on tv you'll see an episode in which one character only has a few brief appearances or doesn't appear at all. Actors take breaks. There's no requirement that every character have the same amount of spotlight time in every episode. This can be a good model for a game session. It just requires some flexibility on the part of the GM, since you can't always plan in advance for these situations the way a tv program doesn.</p><p></p><p>It's interesting to me to see the scheduling problems other groups have. I feel pleased that the group I'm with doesn't generally experience those problems, because we've all committed to making gaming an important activity in our lives. But probably the most important factor for us is lack of children. My group is almost entirely made up of childless-by-choice couples. </p><p></p><p>I do find it curious that others feel weekday games are more schedule-friendly for them than weekends. I and several of my friends arrive at work between 6 and 7 a.m., and would find it difficult to play on weeknights. Don't childrens' after-school activities make weeknight games problematic?</p></blockquote><p></p>
[QUOTE="sniffles, post: 3172125, member: 30035"] As usual, Umbran gives a great suggestion. I think too many GMs try to plot their adventures like a novel, where everything can be more interconnected, when they ought to plot like a tv series. Think about it: often on tv you'll see an episode in which one character only has a few brief appearances or doesn't appear at all. Actors take breaks. There's no requirement that every character have the same amount of spotlight time in every episode. This can be a good model for a game session. It just requires some flexibility on the part of the GM, since you can't always plan in advance for these situations the way a tv program doesn. It's interesting to me to see the scheduling problems other groups have. I feel pleased that the group I'm with doesn't generally experience those problems, because we've all committed to making gaming an important activity in our lives. But probably the most important factor for us is lack of children. My group is almost entirely made up of childless-by-choice couples. I do find it curious that others feel weekday games are more schedule-friendly for them than weekends. I and several of my friends arrive at work between 6 and 7 a.m., and would find it difficult to play on weeknights. Don't childrens' after-school activities make weeknight games problematic? [/QUOTE]
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