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<blockquote data-quote="johndaw16" data-source="post: 1491265" data-attributes="member: 12033"><p>Well I'm starting this thread for two reasons, one its going to be a Campaign Information thread for my players and two its going to hopefully help me organize and flesh out the rest of my world. Please feel free to throw any comments, suggestions, or questions my way, the more feedback I get the better my homebrew world will be. </p><p></p><p>I'm not sure how to format this, but I think I'll start off by going region by region. The first region I'll hit is the Western Crescent, also known as the Cradle of Civilization. (PLAYERS NOTE: This is where the campaign will begin, but by all means don't think it will be staying just here.) </p><p></p><p><strong>The Western Crescent</strong> </p><p>The Crescent is generally held to contain all of the lands surrounding the Crater Bay and the Balten Sea. The Olthaigar Mts. form its Northern boundary, its Southern boundary stops around the source of the River Gayos, and the hills of Amon Lornoth Plateau form the Eastern boundary. Though there is some variation the terrain generally is a coastal piedmont region rising into hills or mountains. Climate is warm/temperate: winters are fairly mild with snow occuring inland only, spring brings drenching rains from the seas, summer is hot and sunny, and fall brings mild temperatures and the wildest of storms. Civilization has been present in the Crescent since time immemorial. The blanket of nations has shifted over time and even to this day conflict and change sweeps across the Crescent. </p><p></p><p><strong>The Nations of the Crescent</strong> </p><p><u>The Duchy of Abelmane</u> </p><p>By all rights the Duchy of Abelmane shouldn't exist. Its been the wayward province of neighboring nations for ages, conquered and reconquered constantly for close to 300 years. Only within the past 150 years has it emerged as fledgling nation in its own right. Its hardy, resilient, and proud natives mixed with refugees and immigrants of all sorts from across the Crescent. From this diverse "mixing bowl" enviornment comes a vibrant culture with an intense sense of national pride and identity. Unfortunatey a score of years ago the Duchy lost close to half of its lands to the Legions of Nor, their southern neighbor. The Duchy's current borders stretch from The Chalks in the north, to the city of Whitehaven in the south. Its eastern border remains contested but is generally acknowledged to stop upon the western shores of the Donin River, the border marches on westward from there until it meets the lands of the Republic of Renrir. </p><p></p><p>The nations capital and seat of government is the city of Abel, centrally located just south of the joining of the Ni River and the Donin River. The Duchy is currently ruled by the legendary figure of Duchess Maria Guise. Maria enjoys the unwavering loyalty and support of her subjects and is regarded as the most popular monarch to ever rule the Duchy. The Council of Peers and the Council of Trade both advise the Duchess on matters of state but the crown powers are absolute. </p><p></p><p>The Duchy has always thrived on a strong tradition of trade. Much of the nations wealth comes from shipping dwarven goods from the gateway town of Rift Home down the Donin R. to its ports upon the Crater Bay, and from there onto the rest of the Crescent nations. The land along the Donin R. supports agriculture nicely and provides nearly all of the necessary agricultural goods the nation needs. The northern counties are less fertile and sit up a rocky limestone base. The soil is thin supporting only grasses and weeds, this makes for prime grazing land and herds of goats, horses, and cattle dot the northern expanses. Until the invasion by Nor, the Duchy enjoyed the benefits of lumber and coal mines in its eastern counties. However, these lands have fallen under the dominion of Nor. Other major losses to Nor's invasion include the loss of the towns of Asisi and Colchester and the major port of Pylos at the mouth of the Donin R. These losses have put a major strain upon the Duchy's economy.</p><p></p><p><span style="color: Red">Major Cities/Towns</span></p><p>1. Abel: The capitol and seat of royal power, thrives on river trade and is the hub of the nation, approx. 20,000-25,000 residents</p><p>2. Whitehaven: The last port in the Duchy's possesion, not as favorable as Pylos but serves as a passable alternative, home to the Duchy's navy and a large protective garrison, Duchess Maria fears Nor will take Whitehaven and cripple Abelmane's trade, approx. 9,000-11,000 residents </p><p>3. Preston: small town close to the shores of the Donin, only became important as a strategic defense protecting Abel, approx. 1,500-2,500 residents</p><p>4. Pennington: northern most major town, trades heavily with the dwarves of the Olthiagar Mts., possess large markets for domestic animals as well, approx. 6,000-8,000 residents </p><p></p><p><span style="color: Red">Major NPCs</span></p><p>1. Duchess Maria Guise - Aristocrat 8/ Cleric 1/ Bard 2 </p><p></p><p>The Council of Peers</p><p>2. Count Renato Beyagio - Bard 7/ Fatespinner 4 </p><p>3. Warmaster Westmorland - Aristocrat 3/ Fighter 7 </p><p>4. Admiral Ashley Cabbot - Aristocrat 4/ Fighter 5 </p><p>5. Lord Treasurer Sydney Fairweather - Aristocrat 5/ Expert 4 </p><p>6. Seneschel Pride - Cleric 6/ Contemplative 6 </p><p></p><p>The Council of Trade</p><p>7. Castan Demarquez - Aristocrat 3/ Expert 3</p><p>8. Robert Roland - Aristocrat 1/ Expert 4</p><p>9. Kaninth Oru - Aristocrat 1/ Expert 3</p><p></p><p>(I may or may not include NPC stats for these personalties, if anyone wants to see one specifically please feel free to respond) </p><p></p><p>That's it for my first post, coming next will be the Pylos Annex and the Empire of Nor. Any requests/questions ? If so I'll make sure to answer them right away.</p><p></p><p><strong>**NEW ADDITION**</strong></p><p>The two attached files are a pair of hand-drawn maps of the Duchy of Abelmane, they are broken into a Northern map and Southern map to facilitate posting. If I get any better with Paintshop I'll repost the maps with colors and terrain textures added. In the mean time I hope the maps prove a little helpful.</p></blockquote><p></p>
[QUOTE="johndaw16, post: 1491265, member: 12033"] Well I'm starting this thread for two reasons, one its going to be a Campaign Information thread for my players and two its going to hopefully help me organize and flesh out the rest of my world. Please feel free to throw any comments, suggestions, or questions my way, the more feedback I get the better my homebrew world will be. I'm not sure how to format this, but I think I'll start off by going region by region. The first region I'll hit is the Western Crescent, also known as the Cradle of Civilization. (PLAYERS NOTE: This is where the campaign will begin, but by all means don't think it will be staying just here.) [B]The Western Crescent[/B] The Crescent is generally held to contain all of the lands surrounding the Crater Bay and the Balten Sea. The Olthaigar Mts. form its Northern boundary, its Southern boundary stops around the source of the River Gayos, and the hills of Amon Lornoth Plateau form the Eastern boundary. Though there is some variation the terrain generally is a coastal piedmont region rising into hills or mountains. Climate is warm/temperate: winters are fairly mild with snow occuring inland only, spring brings drenching rains from the seas, summer is hot and sunny, and fall brings mild temperatures and the wildest of storms. Civilization has been present in the Crescent since time immemorial. The blanket of nations has shifted over time and even to this day conflict and change sweeps across the Crescent. [B]The Nations of the Crescent[/B] [U]The Duchy of Abelmane[/U] By all rights the Duchy of Abelmane shouldn't exist. Its been the wayward province of neighboring nations for ages, conquered and reconquered constantly for close to 300 years. Only within the past 150 years has it emerged as fledgling nation in its own right. Its hardy, resilient, and proud natives mixed with refugees and immigrants of all sorts from across the Crescent. From this diverse "mixing bowl" enviornment comes a vibrant culture with an intense sense of national pride and identity. Unfortunatey a score of years ago the Duchy lost close to half of its lands to the Legions of Nor, their southern neighbor. The Duchy's current borders stretch from The Chalks in the north, to the city of Whitehaven in the south. Its eastern border remains contested but is generally acknowledged to stop upon the western shores of the Donin River, the border marches on westward from there until it meets the lands of the Republic of Renrir. The nations capital and seat of government is the city of Abel, centrally located just south of the joining of the Ni River and the Donin River. The Duchy is currently ruled by the legendary figure of Duchess Maria Guise. Maria enjoys the unwavering loyalty and support of her subjects and is regarded as the most popular monarch to ever rule the Duchy. The Council of Peers and the Council of Trade both advise the Duchess on matters of state but the crown powers are absolute. The Duchy has always thrived on a strong tradition of trade. Much of the nations wealth comes from shipping dwarven goods from the gateway town of Rift Home down the Donin R. to its ports upon the Crater Bay, and from there onto the rest of the Crescent nations. The land along the Donin R. supports agriculture nicely and provides nearly all of the necessary agricultural goods the nation needs. The northern counties are less fertile and sit up a rocky limestone base. The soil is thin supporting only grasses and weeds, this makes for prime grazing land and herds of goats, horses, and cattle dot the northern expanses. Until the invasion by Nor, the Duchy enjoyed the benefits of lumber and coal mines in its eastern counties. However, these lands have fallen under the dominion of Nor. Other major losses to Nor's invasion include the loss of the towns of Asisi and Colchester and the major port of Pylos at the mouth of the Donin R. These losses have put a major strain upon the Duchy's economy. [COLOR=Red]Major Cities/Towns[/COLOR] 1. Abel: The capitol and seat of royal power, thrives on river trade and is the hub of the nation, approx. 20,000-25,000 residents 2. Whitehaven: The last port in the Duchy's possesion, not as favorable as Pylos but serves as a passable alternative, home to the Duchy's navy and a large protective garrison, Duchess Maria fears Nor will take Whitehaven and cripple Abelmane's trade, approx. 9,000-11,000 residents 3. Preston: small town close to the shores of the Donin, only became important as a strategic defense protecting Abel, approx. 1,500-2,500 residents 4. Pennington: northern most major town, trades heavily with the dwarves of the Olthiagar Mts., possess large markets for domestic animals as well, approx. 6,000-8,000 residents [COLOR=Red]Major NPCs[/COLOR] 1. Duchess Maria Guise - Aristocrat 8/ Cleric 1/ Bard 2 The Council of Peers 2. Count Renato Beyagio - Bard 7/ Fatespinner 4 3. Warmaster Westmorland - Aristocrat 3/ Fighter 7 4. Admiral Ashley Cabbot - Aristocrat 4/ Fighter 5 5. Lord Treasurer Sydney Fairweather - Aristocrat 5/ Expert 4 6. Seneschel Pride - Cleric 6/ Contemplative 6 The Council of Trade 7. Castan Demarquez - Aristocrat 3/ Expert 3 8. Robert Roland - Aristocrat 1/ Expert 4 9. Kaninth Oru - Aristocrat 1/ Expert 3 (I may or may not include NPC stats for these personalties, if anyone wants to see one specifically please feel free to respond) That's it for my first post, coming next will be the Pylos Annex and the Empire of Nor. Any requests/questions ? If so I'll make sure to answer them right away. [B]**NEW ADDITION**[/B] The two attached files are a pair of hand-drawn maps of the Duchy of Abelmane, they are broken into a Northern map and Southern map to facilitate posting. If I get any better with Paintshop I'll repost the maps with colors and terrain textures added. In the mean time I hope the maps prove a little helpful. [/QUOTE]
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