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The Midget's Deity-A-Week Thread!
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<blockquote data-quote="I'm A Banana" data-source="post: 1020164" data-attributes="member: 2067"><p><strong><u><span style="font-family: 'century gothic'"> <span style="color: royalblue"> <span style="font-size: 15px">ANNAM</span> </span></span> </u></strong><span style="color: royalblue"></span></p><p><span style="color: royalblue"><span style="font-size: 12px"><em>The Prime</em></span></span></p><p></p><p><strong>Alignment</strong>: Neutral</p><p><strong>Worshipers</strong>: Giants, Cultists</p><p><strong>Domains</strong>: Knowledge, Magic, Plant, Sun</p><p><strong>Favored Weapon</strong>: Unarmed Strike</p><p><strong>Home Plane/Domain</strong>: Outlands/The Great Empty</p><p><strong>Pantheon</strong>: Giant</p><p><strong>Divine Rank</strong>: 19 (Greater)</p><p><strong>Classes</strong>: Fighter, Wizard, Sorcerer</p><p><strong>Portfolio</strong>: Creation, Knowledge, Fertility, Giants</p><p><strong>Salient Abilities</strong>: (24) Alter Reality, Alter Size, Arcane Mastery, Avatar, Call Creatures (giants), Clearsight, Create Object, Create Greater Object, Divine Battle Mastery, Divine Blessing (Strength), Divine Blessing (Charisma), Divine Creation, Divine Recall, Divine Spellcasting, Divine Splendor, Divine Storm, Extra Domain (Plant), Increased Damage Reduction[x2], Increased Spell Resistance[x3], See Magic, Spontaneous Wizard Spells.</p><p><strong>Special Possessions</strong>: <em>Creator's Hand</em>, a glove that allows the bearer to use unarmed strikes as defending</p><p><strong>Alternate Domains</strong>: Charm, Creation, Nobility</p><p><strong>Symbol</strong>: Two hands, wrists together, with fingers pointing downward.</p><p></p><p><u>DESCRIPTION</u></p><p>From <em>Defenders of the Faith</em>: "He is both an all-knowing god of learning, philosophy, and deep meditation, and at the same time, a lustful, brash deity of fertility." When Annam manifests, it is as a sixty-foot tall giant with white hair, wearing a robe of midnight blue, unarmed.</p><p></p><p><u>DOGMA</u></p><p>The balance between the carnal and the cerebral must be found. An excess of either is unhealthy, at least without an excess of the other. One must contemplate great mysteries and unlock secrets, but also dally with pleasures of the flesh. Only in this way can one live a truly successful life dedicated to Annam, the generator and conceptualizer of all.</p><p></p><p><u>CLERGY AND TEMPLES</u></p><p>Though they are on the rise, the clergy dedicated to Annam still remains rare and special. They tend to dress in shades of blue and white, and hold positions of leadership and prominence among those communities that accept their beliefs, as those who worship Annam find the duality of carnal and physical bliss and mental and cerebral persuits to be the ideal quality in a leader. There was a time when only those with the blood of the primordial giants were allowed to be priests of Annam, but that has changed in recent years as those with the blood die off without heirs. Though Annam is still surprisingly stingy with who he will grant magic, he is more accepting now of those who do not meet that requirement, even to the point of accepting a few humanoid cultists.</p><p>Temples to Annam are often in the form of towers attatched to the palaces of kings and emperors. In addition to the private altar, the tower often has a mock-up of celestial bodies and planar geography that is suspended from the cielings and walls, representative of the entire multiverse, which Annam created.</p><p></p><p><u>RITES AND RITUALS</u></p><p>Those faithful to Annam find a strange congruence with the unlocking of a philosophical truth, and the birth of a child. Often, researching a new spell will be compared to making love, and the a new spell is 'born' rather than made. Celestial events are heralded as signs from Annam -- comets, eclipses, or simply a meteor shower can be signs of his satisfaction or disatisfaction almost equally. Visions are perhaps the most cherished of Annam's gifts, and many clerics will go through complex rites of self-deprivation and exposure and special plants simply to experience a vision of Annam.</p><p>On a grand level, certainly the naming of a giantish king is dedicated to Annam, who must be pleased with the actions of the ruler lest the entire community fall into disrepair.</p><p></p><p><u>MYTHOGRAPHY</u></p><p>The most unusual aspect of Annam is his 'withdrawl.' Most of those who worship gods wish to nearly overstate the fact that the god is around and watching and constantly on the alert for transgressors. Annam is more passive, a distant deity who lairs mostly alone in his realm contemplating things. Recently, this has slightly changed, as Annam has begun seeking a suitable wife, an equal in the mutliverse that he supposedly created. Should he find a suitable bride, it would not be unlikely that the giantish races would enter a time of unprescedented celebration and joy. On the other hand, if his search turns of fruitless (as it has before), the giants will likely enter a time of mourning and sadness that has also been unparalleled. As a creator god, the failure of Annam to find a suitable woman in the entire mutliverse is a tragedy, though it does allow him to periodically engage in relations with many and sundry creatures, to bear the prolific giant kind.</p><p>His hesitance in the material plane may be accredited to his disgust with what it has become, as well. His creation has turned against him, by and large, to extremes of dangerous hedonism, or extremes of too-cerebral thought. Degenerate giant deities abound, and more giant-kin fall every day to the worship of abhorrent abyssal lords. Annam has grown weary with his own creation -- which is responsible for the motif of the leader, the preist of Annam, to show the world the true way, and make sure they obey.</p><p></p><p><u>LEGENDS</u></p><p>In addition to the original creation myth of the giants (which varies considerably from one to the other), and the subsequent leaving of Annam (which also isn't entirely consistent), Annam has many tales of his various sexual exploits, always seeking the propper bride, never able to find her, but often giving birth to new giantish races in the process. Annam still wishes to not watch over and not be responsible for much that happens, and thus after his retreat the legends about him end. However, they are replaced by legends about the priests of Annam, great leaders and excellent warriors all, who should be leading the communities to the True Way, and thus leading the entire world.</p><p></p><p><u>ETC</u></p><p><strong>PrC's</strong></p><p>· <u>Giant King</u>: A focused warrior and priest with the powers of contemplation and leadership and verility that are uncomprable.</p><p>· <u>Brideseeker</u>: One who specializes in finding a proper and suitable bride for Annam by searching the world for goddesses of equal power who may share his interests.</p><p><strong>Plot Hooks</strong></p><p>· <u>The Grand Wedding</u>: A wife has been found for Annam! A creator-goddess identified with the moon and beasts has been found in an isolated land, who is contemplative and still verile. The Giants are preparing for the great ceremony, but there exists doubt. Annam has cold feet, and the goddess is remarkably secretive, speaking mostly through her weasely proxy. Perhaps the PC's can help assauge the potentially tense situation? And what about when the wife turns out to be a truly wicked goddess bent on destroying Annam? Can the PC's help save the giants both from destruction of body, and destruction of heart?</p><p>· <u>The Incompetent King</u>: A ruler in the name of Annam is defiling that name, among a community of giants. Hedonistic and violent, the ruler persues none of his scholarly mandates, and laughs it up with his many concubines and libations as his community falls into disrepair and violence itself. Perhaps the PC's can bring some instruction to the ruler? Or just bash him 'till he's too dead to rule?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1020164, member: 2067"] [B][U][FONT=century gothic] [COLOR=royalblue] [SIZE=4]ANNAM[/SIZE] [/COLOR][/FONT][COLOR=royalblue] [/color][/U][COLOR=royalblue][/color][/B][COLOR=royalblue] [SIZE=3][I]The Prime[/I][/SIZE][/COLOR][SIZE=3][/SIZE] [B]Alignment[/B]: Neutral [B]Worshipers[/B]: Giants, Cultists [B]Domains[/B]: Knowledge, Magic, Plant, Sun [B]Favored Weapon[/B]: Unarmed Strike [B]Home Plane/Domain[/B]: Outlands/The Great Empty [B]Pantheon[/B]: Giant [B]Divine Rank[/B]: 19 (Greater) [B]Classes[/B]: Fighter, Wizard, Sorcerer [B]Portfolio[/B]: Creation, Knowledge, Fertility, Giants [B]Salient Abilities[/B]: (24) Alter Reality, Alter Size, Arcane Mastery, Avatar, Call Creatures (giants), Clearsight, Create Object, Create Greater Object, Divine Battle Mastery, Divine Blessing (Strength), Divine Blessing (Charisma), Divine Creation, Divine Recall, Divine Spellcasting, Divine Splendor, Divine Storm, Extra Domain (Plant), Increased Damage Reduction[x2], Increased Spell Resistance[x3], See Magic, Spontaneous Wizard Spells. [B]Special Possessions[/B]: [I]Creator's Hand[/I], a glove that allows the bearer to use unarmed strikes as defending [B]Alternate Domains[/B]: Charm, Creation, Nobility [B]Symbol[/B]: Two hands, wrists together, with fingers pointing downward. [U]DESCRIPTION[/U] From [I]Defenders of the Faith[/I]: "He is both an all-knowing god of learning, philosophy, and deep meditation, and at the same time, a lustful, brash deity of fertility." When Annam manifests, it is as a sixty-foot tall giant with white hair, wearing a robe of midnight blue, unarmed. [U]DOGMA[/U] The balance between the carnal and the cerebral must be found. An excess of either is unhealthy, at least without an excess of the other. One must contemplate great mysteries and unlock secrets, but also dally with pleasures of the flesh. Only in this way can one live a truly successful life dedicated to Annam, the generator and conceptualizer of all. [U]CLERGY AND TEMPLES[/U] Though they are on the rise, the clergy dedicated to Annam still remains rare and special. They tend to dress in shades of blue and white, and hold positions of leadership and prominence among those communities that accept their beliefs, as those who worship Annam find the duality of carnal and physical bliss and mental and cerebral persuits to be the ideal quality in a leader. There was a time when only those with the blood of the primordial giants were allowed to be priests of Annam, but that has changed in recent years as those with the blood die off without heirs. Though Annam is still surprisingly stingy with who he will grant magic, he is more accepting now of those who do not meet that requirement, even to the point of accepting a few humanoid cultists. Temples to Annam are often in the form of towers attatched to the palaces of kings and emperors. In addition to the private altar, the tower often has a mock-up of celestial bodies and planar geography that is suspended from the cielings and walls, representative of the entire multiverse, which Annam created. [U]RITES AND RITUALS[/U] Those faithful to Annam find a strange congruence with the unlocking of a philosophical truth, and the birth of a child. Often, researching a new spell will be compared to making love, and the a new spell is 'born' rather than made. Celestial events are heralded as signs from Annam -- comets, eclipses, or simply a meteor shower can be signs of his satisfaction or disatisfaction almost equally. Visions are perhaps the most cherished of Annam's gifts, and many clerics will go through complex rites of self-deprivation and exposure and special plants simply to experience a vision of Annam. On a grand level, certainly the naming of a giantish king is dedicated to Annam, who must be pleased with the actions of the ruler lest the entire community fall into disrepair. [U]MYTHOGRAPHY[/U] The most unusual aspect of Annam is his 'withdrawl.' Most of those who worship gods wish to nearly overstate the fact that the god is around and watching and constantly on the alert for transgressors. Annam is more passive, a distant deity who lairs mostly alone in his realm contemplating things. Recently, this has slightly changed, as Annam has begun seeking a suitable wife, an equal in the mutliverse that he supposedly created. Should he find a suitable bride, it would not be unlikely that the giantish races would enter a time of unprescedented celebration and joy. On the other hand, if his search turns of fruitless (as it has before), the giants will likely enter a time of mourning and sadness that has also been unparalleled. As a creator god, the failure of Annam to find a suitable woman in the entire mutliverse is a tragedy, though it does allow him to periodically engage in relations with many and sundry creatures, to bear the prolific giant kind. His hesitance in the material plane may be accredited to his disgust with what it has become, as well. His creation has turned against him, by and large, to extremes of dangerous hedonism, or extremes of too-cerebral thought. Degenerate giant deities abound, and more giant-kin fall every day to the worship of abhorrent abyssal lords. Annam has grown weary with his own creation -- which is responsible for the motif of the leader, the preist of Annam, to show the world the true way, and make sure they obey. [U]LEGENDS[/U] In addition to the original creation myth of the giants (which varies considerably from one to the other), and the subsequent leaving of Annam (which also isn't entirely consistent), Annam has many tales of his various sexual exploits, always seeking the propper bride, never able to find her, but often giving birth to new giantish races in the process. Annam still wishes to not watch over and not be responsible for much that happens, and thus after his retreat the legends about him end. However, they are replaced by legends about the priests of Annam, great leaders and excellent warriors all, who should be leading the communities to the True Way, and thus leading the entire world. [U]ETC[/U] [B]PrC's[/B] · [U]Giant King[/U]: A focused warrior and priest with the powers of contemplation and leadership and verility that are uncomprable. · [U]Brideseeker[/U]: One who specializes in finding a proper and suitable bride for Annam by searching the world for goddesses of equal power who may share his interests. [B]Plot Hooks[/B] · [U]The Grand Wedding[/U]: A wife has been found for Annam! A creator-goddess identified with the moon and beasts has been found in an isolated land, who is contemplative and still verile. The Giants are preparing for the great ceremony, but there exists doubt. Annam has cold feet, and the goddess is remarkably secretive, speaking mostly through her weasely proxy. Perhaps the PC's can help assauge the potentially tense situation? And what about when the wife turns out to be a truly wicked goddess bent on destroying Annam? Can the PC's help save the giants both from destruction of body, and destruction of heart? · [U]The Incompetent King[/U]: A ruler in the name of Annam is defiling that name, among a community of giants. Hedonistic and violent, the ruler persues none of his scholarly mandates, and laughs it up with his many concubines and libations as his community falls into disrepair and violence itself. Perhaps the PC's can bring some instruction to the ruler? Or just bash him 'till he's too dead to rule? [/QUOTE]
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