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The Midget's Deity-A-Week Thread!
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<blockquote data-quote="I'm A Banana" data-source="post: 475194" data-attributes="member: 2067"><p><strong><u><span style="font-family: 'century gothic'"> <span style="color: royalblue"> <span style="font-size: 15px">VAPRAK</span> </span></span> </u></strong><span style="color: royalblue"></span></p><p><span style="color: royalblue"><span style="font-size: 12px"><em>The Destroyer</em></span></span></p><p></p><p><strong>Alignment</strong>: Chaotic Evil</p><p><strong>Worshipers</strong>: Ogres</p><p><strong>Domains</strong>: Chaos, Evil, Strength</p><p><strong>Favored Weapon</strong>: Greatclub</p><p><strong>Home Plane/Domain</strong>: Carceri/Flatlands</p><p><strong>Pantheon</strong>: Giant</p><p><strong>Divine Rank</strong>: Lesser Diety (6)</p><p><strong>Classes</strong>: Barbarian</p><p><strong>Portfolio</strong>: Rage, survival, ogres, killing</p><p><strong>Salient Abilities</strong>: (8) Call Creatures (ogres), Control Creatures (ogres), Divine Fast Healing, Divine Rage, Grow Creature (ogre), Increased Damage Reduction, Indomitable Strength, Irresistable Blows</p><p><strong>Special Possessions</strong>: Trunk of the World Tree, a gargantuan greatclub with a +5 enhancement bonus.</p><p><strong>Alternate Domains</strong>: None</p><p><strong>Symbol</strong>: a taloned claw</p><p></p><p><u>Description</u></p><p>Vaprak is the savage, wrathful deity of the ogre, one of the least of the giant deities and a figure of nearly elemental fury and power. Standing about thirty feet high, he his skin is a mottled brown and green shade, and the large simian hands of his kin have been replaced by sharp, talon-like claws.</p><p>Vaprak is continually in a spastic rage inspired by fear and insecurity, constantly alert and paranoid about being deposed by any other creature, especially any other giantish gods. He is said to maintain a manic twitch when not in a fatally focused rage, and to be always looking for an excuse to fly into a fury.</p><p>Mostly, Vaprak is concerned with his own safety. For this, he is emulated by ogre culture as a paragon of ogrish virtues -- he doesn't care for his charges in any way other than how they could benefit him. Ogres are supposed to look to him as an icon to follow.</p><p></p><p><u>Dogma</u></p><p>Vaprak's dogma is predictably self-centered. Sacrifice for him. Obey him. Follow him. Be prepared to throw down all you hold dear for any cause he may mandate. Become like him.</p><p>The ogres follow this mostly by attempting to do the latter. The egotistical Vaprak sees this as a compliment, and one more potential enemy that is now "on his side," so to speak. The ogres see this as a correct and constructive way to live life. Never be affraid to let your instincts fly, be continually alert for danger, and smash anything that may cause you problems. Destroy things first, because if you are curious about what they may give you, they will kill you.</p><p></p><p><u>Clergy and Temples</u></p><p>Most dedicated worshipers of Vaprak are ogres that serve as guides and advisors for the tribe in the name of the Destroyer. They lead by example, and chastise those who fail in being as greedy and violent as an ogre must be. They are especially watchful against those ogres who may choose to worship the deities of the giantish pantheon. These heretics are mercilessly dealt with, and seen as the greatest enemy to Vaprak's cause.</p><p>Because ogres tend to be nomadic, temples to the Destroyer are rare. More often, small, temporary residences for the clergy of Vaprak are erected, which are adorned with the offerings of the other members of the tribe have given to the priests. After all, one of the Destroyer's most welcome qualities is greed.</p><p></p><p><u>Rites and Rituals</u></p><p>Worshipers of Vaprak make a fetish of gorging themselves on food, devouring anything and everything until they can't eat any more -- and even to the point of vomiting. However, they are also dedicated to honing their strength, so these binges almost never result in obesity, merely more fuel for the fire of their panicked fury. The more massive rites of Vaprak revolve around a series of feasts and games, which often result in the sarcrifice and devouring of the looser of the games.</p><p>Individual clerics and adepts dedicated to Vaprak will often devour their kills, and often keep trophies of those they have destroyed. Their need to keep safe and secure against all they encounter leads them to focus on intimidation and scare tactics they can devise.</p><p></p><p><u>Mythography</u></p><p>The strategy of many Deciples of the Destroyer to hit first and ask questions later is directly related to their fear and the lack of intelligence of most ogres. Because their reaction to anything potentially threatening is to strike, they are not given to acquiring much lore or information -- those who would give them lore would be more intelligent (and thus more dangerous) than them. Their reaction to those who may be more powerful is to destroy them and their works. This creates a very insular culture, where those who would bring enlightnement are treated as dangerous evils, and dangerous evils are quickly destroyed. Those hoping to approach the ogres in a spirit of enlightnment are doomed an early death as a red paste.</p><p>The fear of ogres is a surprising trait, considering their power. However, it is crucial in comprehending many of their cultural rituals. Much of their chaos and wickedness revolves around an extreme reaction to that which can destroy them, a paranoia and fear of that which they cannot understand. Because they understand little, they are constantly in fear and hatred. Their barbarian tradition revolves around the destruction of that which can be used against them...they have a very shallow concept of tool use, largely because their natural resilience is so great that they don't need much beyond a tree to swing.</p><p>Another oddity of Vaprak is his strangely bestial nature. Not being entirely clever creatures, the nature of Vaprak being so unlike his charges in physical appearance (with the talons and the odly shaded skin tone) leads one to believe that is fairly close to his actual representation. Many hold that Vaprak was originally an demon prince who took up residence as the lord of the ogre, the smallest and most put-upon of the giant-kin. This would certainly accredit his physical appearance. Others hold that his physical apperance merely illustrates his great resilience (in skin tone) and his relation to predatory beasts (his talons like the talons of a bird of prey), and that the ogres really are bright enough to concoct this analogy, at least.</p><p></p><p><u>Legends</u></p><p>Most of Vaprak's myths have to do with his power overcoming his enemy's knowledge. Often, in such cases, he is well aware of the power that knowledge has, and only seeks to stop that power from being turned against him by destroying it. Intellect is a danger in these myths, unless Vaprak is definately in control of the knowledge at hand. Even then, the knowledge is rarely used in a clever way, and is more often hoarded against use by enemies. A constant theme in Vaprak's legends is the presence and agression of the enemies of the ogres, a surprisingly significant portion of those enemies being Giantish deities and worshippers.</p><p></p><p><u>Etc.</u></p><p><strong>Prestige Classes</strong></p><p>· <u>Maniac Barbarian</u>: A PrC focused on going into a rage often, at the slightest provocation, almost without control.</p><p>· <u>Growth</u>: A PrC that increases your size and the size of your equipment as you gain levels in it.</p><p><strong>Pot Hooks</strong></p><p>· <u>Terror of the Giants</u>: A local ogre tribe recruites the PC's as a weapon against some greater evil (perhaps a priest of an evil giantish god) of course, once they've outlived their usefulness, the PC's become that evil themselves...</p><p>· <u>Against the Library</u>: A group of well-supplied ogres is decimating a wizard school in the area...perhaps the one responsible is the vengeful, annoyed student cast out of the magic school a few years ago for dabbling in the dark arts?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 475194, member: 2067"] [B][U][FONT=century gothic] [COLOR=royalblue] [SIZE=4]VAPRAK[/SIZE] [/COLOR][/FONT][COLOR=royalblue] [/color][/U][COLOR=royalblue][/color][/B][COLOR=royalblue] [SIZE=3][I]The Destroyer[/I][/SIZE][/COLOR][SIZE=3][/SIZE] [B]Alignment[/B]: Chaotic Evil [B]Worshipers[/B]: Ogres [B]Domains[/B]: Chaos, Evil, Strength [B]Favored Weapon[/B]: Greatclub [B]Home Plane/Domain[/B]: Carceri/Flatlands [B]Pantheon[/B]: Giant [B]Divine Rank[/B]: Lesser Diety (6) [B]Classes[/B]: Barbarian [B]Portfolio[/B]: Rage, survival, ogres, killing [B]Salient Abilities[/B]: (8) Call Creatures (ogres), Control Creatures (ogres), Divine Fast Healing, Divine Rage, Grow Creature (ogre), Increased Damage Reduction, Indomitable Strength, Irresistable Blows [B]Special Possessions[/B]: Trunk of the World Tree, a gargantuan greatclub with a +5 enhancement bonus. [B]Alternate Domains[/B]: None [B]Symbol[/B]: a taloned claw [U]Description[/U] Vaprak is the savage, wrathful deity of the ogre, one of the least of the giant deities and a figure of nearly elemental fury and power. Standing about thirty feet high, he his skin is a mottled brown and green shade, and the large simian hands of his kin have been replaced by sharp, talon-like claws. Vaprak is continually in a spastic rage inspired by fear and insecurity, constantly alert and paranoid about being deposed by any other creature, especially any other giantish gods. He is said to maintain a manic twitch when not in a fatally focused rage, and to be always looking for an excuse to fly into a fury. Mostly, Vaprak is concerned with his own safety. For this, he is emulated by ogre culture as a paragon of ogrish virtues -- he doesn't care for his charges in any way other than how they could benefit him. Ogres are supposed to look to him as an icon to follow. [U]Dogma[/U] Vaprak's dogma is predictably self-centered. Sacrifice for him. Obey him. Follow him. Be prepared to throw down all you hold dear for any cause he may mandate. Become like him. The ogres follow this mostly by attempting to do the latter. The egotistical Vaprak sees this as a compliment, and one more potential enemy that is now "on his side," so to speak. The ogres see this as a correct and constructive way to live life. Never be affraid to let your instincts fly, be continually alert for danger, and smash anything that may cause you problems. Destroy things first, because if you are curious about what they may give you, they will kill you. [U]Clergy and Temples[/U] Most dedicated worshipers of Vaprak are ogres that serve as guides and advisors for the tribe in the name of the Destroyer. They lead by example, and chastise those who fail in being as greedy and violent as an ogre must be. They are especially watchful against those ogres who may choose to worship the deities of the giantish pantheon. These heretics are mercilessly dealt with, and seen as the greatest enemy to Vaprak's cause. Because ogres tend to be nomadic, temples to the Destroyer are rare. More often, small, temporary residences for the clergy of Vaprak are erected, which are adorned with the offerings of the other members of the tribe have given to the priests. After all, one of the Destroyer's most welcome qualities is greed. [U]Rites and Rituals[/U] Worshipers of Vaprak make a fetish of gorging themselves on food, devouring anything and everything until they can't eat any more -- and even to the point of vomiting. However, they are also dedicated to honing their strength, so these binges almost never result in obesity, merely more fuel for the fire of their panicked fury. The more massive rites of Vaprak revolve around a series of feasts and games, which often result in the sarcrifice and devouring of the looser of the games. Individual clerics and adepts dedicated to Vaprak will often devour their kills, and often keep trophies of those they have destroyed. Their need to keep safe and secure against all they encounter leads them to focus on intimidation and scare tactics they can devise. [U]Mythography[/U] The strategy of many Deciples of the Destroyer to hit first and ask questions later is directly related to their fear and the lack of intelligence of most ogres. Because their reaction to anything potentially threatening is to strike, they are not given to acquiring much lore or information -- those who would give them lore would be more intelligent (and thus more dangerous) than them. Their reaction to those who may be more powerful is to destroy them and their works. This creates a very insular culture, where those who would bring enlightnement are treated as dangerous evils, and dangerous evils are quickly destroyed. Those hoping to approach the ogres in a spirit of enlightnment are doomed an early death as a red paste. The fear of ogres is a surprising trait, considering their power. However, it is crucial in comprehending many of their cultural rituals. Much of their chaos and wickedness revolves around an extreme reaction to that which can destroy them, a paranoia and fear of that which they cannot understand. Because they understand little, they are constantly in fear and hatred. Their barbarian tradition revolves around the destruction of that which can be used against them...they have a very shallow concept of tool use, largely because their natural resilience is so great that they don't need much beyond a tree to swing. Another oddity of Vaprak is his strangely bestial nature. Not being entirely clever creatures, the nature of Vaprak being so unlike his charges in physical appearance (with the talons and the odly shaded skin tone) leads one to believe that is fairly close to his actual representation. Many hold that Vaprak was originally an demon prince who took up residence as the lord of the ogre, the smallest and most put-upon of the giant-kin. This would certainly accredit his physical appearance. Others hold that his physical apperance merely illustrates his great resilience (in skin tone) and his relation to predatory beasts (his talons like the talons of a bird of prey), and that the ogres really are bright enough to concoct this analogy, at least. [U]Legends[/U] Most of Vaprak's myths have to do with his power overcoming his enemy's knowledge. Often, in such cases, he is well aware of the power that knowledge has, and only seeks to stop that power from being turned against him by destroying it. Intellect is a danger in these myths, unless Vaprak is definately in control of the knowledge at hand. Even then, the knowledge is rarely used in a clever way, and is more often hoarded against use by enemies. A constant theme in Vaprak's legends is the presence and agression of the enemies of the ogres, a surprisingly significant portion of those enemies being Giantish deities and worshippers. [U]Etc.[/U] [B]Prestige Classes[/B] · [U]Maniac Barbarian[/U]: A PrC focused on going into a rage often, at the slightest provocation, almost without control. · [U]Growth[/U]: A PrC that increases your size and the size of your equipment as you gain levels in it. [B]Pot Hooks[/B] · [U]Terror of the Giants[/U]: A local ogre tribe recruites the PC's as a weapon against some greater evil (perhaps a priest of an evil giantish god) of course, once they've outlived their usefulness, the PC's become that evil themselves... · [U]Against the Library[/U]: A group of well-supplied ogres is decimating a wizard school in the area...perhaps the one responsible is the vengeful, annoyed student cast out of the magic school a few years ago for dabbling in the dark arts? [/QUOTE]
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