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The Midget's Deity-A-Week Thread!
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<blockquote data-quote="I'm A Banana" data-source="post: 475332" data-attributes="member: 2067"><p>Ilsensine's already on the list, so he'll be devourin' brains around here pretty soon.</p><p></p><p>I'm not totally sure I understand the question....basically asking what something gets when it "ascends" to godhood?</p><p></p><p>DIVINE RANK 0</p><p>*Becomes Immortal (doesn't age, no need to sleep, eat, or breathe)</p><p>*Gets maximum HP for every HD they posess</p><p>*Gains a faster movement speed (usually about double...)</p><p>*Gain a deflection bonus to AC equal to Cha modifier</p><p>*Gains immunity to Transmutation, Energy Drain, Ability Drain, Ability Damage, and Mind-Affecting effects</p><p>*Gains DR 35/+4, Fire Resistance 20, and SR 32</p><p></p><p>Additionally, I'd allow them to gain 3 domains that they can grant through appropriate sacrifices...a-la Juiblex's power.</p><p></p><p>DIVINE RANK 1</p><p>(in addition to those from DR0)</p><p>*+1 Divine bonus to AC (+1/rank afterward); effective vs. touch and incorporeal attacks</p><p>* +1 Divine bonus to all attack rolls (+1/rank)</p><p>* +1 Divine bonus to all saving throws (+1/rank)</p><p>* +1 Divine bonus to all ability checks, skill checks, caster level checks, and turning checks (pretty much any d20 roll...+1/rank)</p><p>*Imunity to disease and poison, stunning, sleep, paralysis, death effects, and disintegration</p><p>* +1 Damage Reduction (36/+4 total, +1/rank)</p><p>* +1 Fire Resistance (21 total, +1/rank)</p><p>* +1 SR (33 total, +1/rank)</p><p>* 2 Salient Divine Abilities</p><p>* 3 domains, can use the granted powers at least 1x/day (+1x/day/rank), cleric level equal to at least 1 (+1/rank). Can use any domain spells as a spell-like ability, at will. Caster level of 11 (+1/rank), DC = 10 + spell level + Cha mod + 1 (+1/rank).</p><p>*Not subject to death from massive damage.</p><p>* Can use any sesne out to 1 mile (+1 mi/rank). Can do the same within the same area of any worshiper, holy site, or other sacred creature or object or locale. Also works wherever the name is spoken for 1 hour after the spoken name, and in any area where an event related to the portfolio occurs. Can cross planes and penetrate any barrier. A deity of higher rank can block it. Spells cannot stop the seeing, and no sensor is created (though illusions could still decieve what is seen). Can do this to two locations at once.</p><p>* Gains a portfolio. Can sense events related to the portfolio involving 1,000 people or more during the present. Sensing an event means that they know the event is taking place, and where it is taking place. Remote sensing can be used to precieve the event</p><p>* When performing an action within it's porftolio, a deity can perform the action as a free action as long as the DC is less than 15. It can do two of thsese per round.</p><p>* Can create a magic item related to it's portfoli of 4,500 GP max value.</p><p>* Gets a Divine Aura out to 10 ft. Deities of equal or greater rank are immune to it. Deities can choose to make worshipers and those with the same alignment immune to the effect. The aura can manifest a Daze effect, a Fright effect, or a Resolve effect. To resist, a save of 10 + Cha mod + rank is needed.</p><p>* Automatically grants spells when prayed to</p><p>* Can spontaneously cast any spell it can grant as a cleric, if it has divine spellcasting levels.</p><p>* Can understand, speak, and read any language, up to 1 mi/rank. Can also do this to anything it can use remote sensing on.</p><p>*Gains a realm of 100 ft./rank that it can shape itself.</p><p>* Can teleport without error at will at 20th lv., except it only affects their selves and up to 100 lbs. of objects/rank. A familiar or mount can be counted as an object.</p><p>* If they have a familiar, any creature of the same type can be counted as a familiar.</p><p></p><p>That's a summary of basically everything a deity can do. A lot of the special Rank 1 benefits go away when you decide that deities don't exactly physically manifest except in planar icon or avatar forms...but to each their own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 475332, member: 2067"] Ilsensine's already on the list, so he'll be devourin' brains around here pretty soon. I'm not totally sure I understand the question....basically asking what something gets when it "ascends" to godhood? DIVINE RANK 0 *Becomes Immortal (doesn't age, no need to sleep, eat, or breathe) *Gets maximum HP for every HD they posess *Gains a faster movement speed (usually about double...) *Gain a deflection bonus to AC equal to Cha modifier *Gains immunity to Transmutation, Energy Drain, Ability Drain, Ability Damage, and Mind-Affecting effects *Gains DR 35/+4, Fire Resistance 20, and SR 32 Additionally, I'd allow them to gain 3 domains that they can grant through appropriate sacrifices...a-la Juiblex's power. DIVINE RANK 1 (in addition to those from DR0) *+1 Divine bonus to AC (+1/rank afterward); effective vs. touch and incorporeal attacks * +1 Divine bonus to all attack rolls (+1/rank) * +1 Divine bonus to all saving throws (+1/rank) * +1 Divine bonus to all ability checks, skill checks, caster level checks, and turning checks (pretty much any d20 roll...+1/rank) *Imunity to disease and poison, stunning, sleep, paralysis, death effects, and disintegration * +1 Damage Reduction (36/+4 total, +1/rank) * +1 Fire Resistance (21 total, +1/rank) * +1 SR (33 total, +1/rank) * 2 Salient Divine Abilities * 3 domains, can use the granted powers at least 1x/day (+1x/day/rank), cleric level equal to at least 1 (+1/rank). Can use any domain spells as a spell-like ability, at will. Caster level of 11 (+1/rank), DC = 10 + spell level + Cha mod + 1 (+1/rank). *Not subject to death from massive damage. * Can use any sesne out to 1 mile (+1 mi/rank). Can do the same within the same area of any worshiper, holy site, or other sacred creature or object or locale. Also works wherever the name is spoken for 1 hour after the spoken name, and in any area where an event related to the portfolio occurs. Can cross planes and penetrate any barrier. A deity of higher rank can block it. Spells cannot stop the seeing, and no sensor is created (though illusions could still decieve what is seen). Can do this to two locations at once. * Gains a portfolio. Can sense events related to the portfolio involving 1,000 people or more during the present. Sensing an event means that they know the event is taking place, and where it is taking place. Remote sensing can be used to precieve the event * When performing an action within it's porftolio, a deity can perform the action as a free action as long as the DC is less than 15. It can do two of thsese per round. * Can create a magic item related to it's portfoli of 4,500 GP max value. * Gets a Divine Aura out to 10 ft. Deities of equal or greater rank are immune to it. Deities can choose to make worshipers and those with the same alignment immune to the effect. The aura can manifest a Daze effect, a Fright effect, or a Resolve effect. To resist, a save of 10 + Cha mod + rank is needed. * Automatically grants spells when prayed to * Can spontaneously cast any spell it can grant as a cleric, if it has divine spellcasting levels. * Can understand, speak, and read any language, up to 1 mi/rank. Can also do this to anything it can use remote sensing on. *Gains a realm of 100 ft./rank that it can shape itself. * Can teleport without error at will at 20th lv., except it only affects their selves and up to 100 lbs. of objects/rank. A familiar or mount can be counted as an object. * If they have a familiar, any creature of the same type can be counted as a familiar. That's a summary of basically everything a deity can do. A lot of the special Rank 1 benefits go away when you decide that deities don't exactly physically manifest except in planar icon or avatar forms...but to each their own. :) [/QUOTE]
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